Quote Originally Posted by Rein_eon_Osborne View Post
Seven out of ten times, having a 5y AoE spawning at the middle of target's hitbox means it simply won't hit -everything- because (a) they make enemy hitbox so humongous, larger than 5y in radius and (b) it spawns right on the middle of that humongous hitbox, missing all but your target. (BLMs would like to cry together with you when your tank just stand in the middle of the giga pull)
It's not really their hitbox, if those were gigantic (like they are in raids) it wouldn't be an issue because your aoe would hit all of them anyway, the problem is their collision box. Big enemies have big collision boxes to prevent them from clipping into each other, which consequently leads to them constantly pushing each other away and out of aoes. Why CBU3 has a problem with enemy models clipping into each other is a mistery to me however.