


I think player housing will be the more casual aspect, FC will be more a long term process that the FC work towards.
Im curious how many people they plan to allow in a FC, will it be Linkshell big or 8 people ?
As far as Free Companies are concerned, I think that the content should be more hardcore-geared. LSs are for casuals, Free Companies are for hardcores. Of course, outside of Free Companies, I'm completely fine with casual/hardcore content in equal amounts, it's just this aspect of the game that I think should be separated difficulty-wise.
I know that Yoshi said you'd need at least 4 to create a Free Company, and I'm quite sure the limit is well above 8 but most likely less than ~50.
Also, while I was digging around a bit, I found a couple of somewhat relevant quotes:
Implementing Free Company
Players can form their own mercenary group. Having contents ready for free companies to challenge and by gaining free company points be able to gain their teams rank.
Implementing housing (own home)
First off planning to include as a base for above mentioned free company. Crafters and Gatherers will be able to customize the house. In the future will connect to own home.
Yoshi-P:
We plan on introducing a "Free Company" system that is separate from the LS system we have now. Think of it as creating your very own Grand Company. We assign each company ranks, then offer content based on rank, and when your Free Company completes these tasks they receive Company points and increase your rank. In the new FFXIV, we're thinking of linking Company ranks and housing together.
4Gamer:
ちなみにハウジングというのは,FFXIのモグハウスのようなものではなく?
4Gamer:
When you say housing, it's not the same thing as the Mog Houses of FFXI, are they?
吉田氏:
ちゃんと外観はあります。見目麗しいハウジングゾーンをプレイヤーのみんなで作れるようにしたいとモックアップ製作中です(笑)。
Yoshi-P:
We've even got outer appearances this time around where players can pool resources and work together on customization. Playing around with mockup housing zones right now. *laugh*
4Gamer:
土地争いとかどうなるんだろうと思いましたが,専用ゾーンになるんですね。
4Gamer:
I was worried how it'll going to turn into a land grab, but it seems you're creating a specific zone for it all.
吉田氏:
巨大なカンパニーがプライドを持てるように,広くてお金が掛かるような場所もあれば,こぢんまりで良いよというプレイヤー向けの場所もあります。これもある意味,エンドコンテンツといえます。
Yoshi-P:
We've got something for everyone. A large Company with lots of money can create a large base for themselves, but for players who prefer smaller, tidy zones, we have that too. In a way, I guess you can classify this as Endgame content.
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