I know. Just I like then healers know - they are healers. They are not dps members. Its a cringe if you as WHM waiting while my hp down 20% and use benefiction after. I'm not robot or numbers on your panel. I am paladin. I am man. Think about players like they mans. Not like "he don't die I don't heal him". Nah I hate this gameplay style. Its good on savage. But not good on normal content where you can play as roleplay character.
No it's more cringe expecting a healer to be your personal curebot that keeps you topped up at 100% instead of helping the group kill stuff. Healers have dps abilities for a reason.
I don't said that. You play with my words instead try understand what I mean.
And they have more buttons for healing for a reason.
Well you're demanding healers not dps because they are in the healer role (despite having dps abilities...), it's not too much to expect you to hold yourself to the same standard. You're a tank so obviously you only press mitigation and provoke!
Yeah and those abilities aren't required all the time. When those abilities aren't needed, what do you think they are supposed to do? Just sit there doing nothing or spamming cure on you whenever the boss sneezes at you?
Spoiler alert: you don't need to be healed up to 100% hp 100% of the time. You'll survive at half hp, I promise. A good tank trusts their healers to heal them when NEEDED, not because you got a tiny scratch. And again, paladin has so much self sustain tied into their non-clemency abilities that you do a lot of the healers work for them.
For what it's worth, I've been running expert roulettes with friends, our tank is a paladin and we run three dps. You know why? Because paladins regen doesn't need a healer.
Last edited by Zebraoracle; 07-14-2023 at 01:57 AM.
The parade of jokes and juggling can go on all evening long. I said my main point earlier. Healers should treat party members like humans. And not with sets of strips that still won't die because the boss will deal 30% damage, and party members have 40% hp. No before boss aoe all must have 100% hp. We must be prepeared vs evil.
Because is a soulless gaming for players who don't like game and just want speedrun all content. Rpg is a 1 tank 1 heal and 3 or 2 dps. Its a cool. 1 tank and 3 dps its kinda nerd party for me. Who calculating dps instead enjoy music and another content.Well you're demanding healers not dps because they are in the healer role (despite having dps abilities...), it's not too much to expect you to hold yourself to the same standard. You're a tank so obviously you only press mitigation and provoke!
Yeah and those abilities aren't required all the time. When those abilities aren't needed, what do you think they are supposed to do? Just sit there doing nothing or spamming cure on you whenever the boss sneezes at you?
Spoiler alert: you don't need to be healed up to 100% hp 100% of the time. You'll survive at half hp, I promise. A good tank trusts their healers to heal them when NEEDED, not because you got a tiny scratch. And again, paladin has so much self sustain tied into their non-clemency abilities that you do a lot of the healers work for them.
For what it's worth, I've been running expert roulettes with friends, our tank is a paladin and we run three dps. You know why? Because paladins regen doesn't need a healer.
Oh I see what this is. You have main character syndrome and think because you're the tank you're the center of the world and expect everyone to play how you think is correct. Got it.
By the way, as an RPer myself, get your role-playing out of dungeons with random players. You give us a bad name, no one wants to deal with that.
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