
Originally Posted by
ForsakenRoe
Not part, but all. As a group gets more gear, the damage lowers because higher defense stat, AND the healing power of a skill increases because 'number go up'. This dual-scaling of 'damage counteracting' means that we can go from, for example, Regen on each purple in NA, to 'they have enough defense on gear, plus my Med2 is stronger now, to the point where I can just use a Med2 to cover both of them, in one GCD instead of 2', which then eventually becomes 'they can catch the AOE Lily healing/Lilybell blasts while I deal with the stack/spread/fire/ice, and they're so geared they'll live anyway'
I don't think it's possible to solve the issue though, from this angle. If you change it so defense doesn't go up as much, that makes tanks lose out on the feeling of growth, of getting 'tankier'. If you change it so healing output isn't as affected by statbuffs, then healers lose out on feeling like their healing power is growing. Only thing that comes to mind atm is to use %based damage raidwides more often (like Eden's Gravity from E1, hit for 60% of your max HP). Stuff that is %based, ignores %mits like Addle, but respects Shields, could be interesting if not overused (else it'd make PLD/WAR locked comp)