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  1. #1
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    827
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    Honestly, I think the main reason Eureka Orthos is so dead is just that it's out of the way.

    With Palace of the Dead and Heaven on High, the entrance is a few feet from the nearest aetheryte. You can zone in and queue in about 2-3 seconds, plus whatever the loading time was to teleport to the aetheryte. Contrast that with Eureka Orthos, where you have to teleport to Mor Dhona, fly over to Syrcus Tower, click-enter the Syrcus Tower map, which causes another loading screen, and then walk for about 5-6 seconds before you can talk to the NPC to enter the Deep Dungeon itself.

    Trusts also clearly cut into it as a resource for EXP Grinding, since they're available on demand and are effectively effortless content, whereas Deep Dungeons require some degree of situational awareness even in matched parties.

    My point being that they should be a bit more convenient to enter, since their Path of Least Resistance alternative is too.
    (21)

  2. #2
    Player
    Alleluia's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,161
    Character
    Regana Redwyne
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rosenstrauch View Post
    Honestly, I think the main reason Eureka Orthos is so dead is just that it's out of the way.

    With Palace of the Dead and Heaven on High, the entrance is a few feet from the nearest aetheryte. You can zone in and queue in about 2-3 seconds, plus whatever the loading time was to teleport to the aetheryte. Contrast that with Eureka Orthos, where you have to teleport to Mor Dhona, fly over to Syrcus Tower, click-enter the Syrcus Tower map, which causes another loading screen, and then walk for about 5-6 seconds before you can talk to the NPC to enter the Deep Dungeon itself.

    Trusts also clearly cut into it as a resource for EXP Grinding, since they're available on demand and are effectively effortless content, whereas Deep Dungeons require some degree of situational awareness even in matched parties.

    My point being that they should be a bit more convenient to enter, since their Path of Least Resistance alternative is too.
    Yeah, adding deed dungeons to the DF somehow would probably be useful.
    (5)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,105
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rosenstrauch View Post
    Honestly, I think the main reason Eureka Orthos is so dead is just that it's out of the way.

    With Palace of the Dead and Heaven on High, the entrance is a few feet from the nearest aetheryte. You can zone in and queue in about 2-3 seconds, plus whatever the loading time was to teleport to the aetheryte. Contrast that with Eureka Orthos, where you have to teleport to Mor Dhona, fly over to Syrcus Tower, click-enter the Syrcus Tower map, which causes another loading screen, and then walk for about 5-6 seconds before you can talk to the NPC to enter the Deep Dungeon itself.
    Actually, you just talk to the guy at the Revenant's Toll aetheryte plaza (where Koh used to hang out) and get teleported to the Eight Sentinels instantly.
    (15)

  4. #4
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I'm going to burst some bubbles here, but if you TP to mor dhona there's a fellow near the aetheryte you can talk to who will whisk you right there. No need for any flying/walking.




    Quote Originally Posted by Rosenstrauch View Post
    Honestly, I think the main reason Eureka Orthos is so dead is just that it's out of the way.

    With Palace of the Dead and Heaven on High, the entrance is a few feet from the nearest aetheryte. You can zone in and queue in about 2-3 seconds, plus whatever the loading time was to teleport to the aetheryte. Contrast that with Eureka Orthos, where you have to teleport to Mor Dhona, fly over to Syrcus Tower, click-enter the Syrcus Tower map, which causes another loading screen, and then walk for about 5-6 seconds before you can talk to the NPC to enter the Deep Dungeon itself.

    Trusts also clearly cut into it as a resource for EXP Grinding, since they're available on demand and are effectively effortless content, whereas Deep Dungeons require some degree of situational awareness even in matched parties.

    My point being that they should be a bit more convenient to enter, since their Path of Least Resistance alternative is too.
    (1)

  5. #5
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by XiXiQ View Post
    I'm going to burst some bubbles here, but if you TP to mor dhona there's a fellow near the aetheryte you can talk to who will whisk you right there. No need for any flying/walking.
    Oh wow, if thats true I hate myself for missing him XD
    (0)

  6. #6
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Oh wow, if thats true I hate myself for missing him XD
    He's in the spot where Koh was
    (0)