Results -9 to 0 of 43

Threaded View

  1. #27
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'm sorry, didn't they already make tanks more like healers when they streamlined the role from managing enmity and mitigations to just every tank having comparable mitigations on comparable cooldowns like every healer has GCD aoe heal, oGCD aoe heal etc?

    Tanks even had enmity effectively stripped away, adds to manage are largely gone from any non trash encounter and even positioning the boss is a rare treat with how often they do it themselves.

    These are all tank tasks, historically. Managing and controlling the threats. Its only not as keenly felt for tanks as it is healers is because they've gotten to hang onto a more stimulating moment-to-moment experience when things aren't going wrong, which is most of the time because the bosses, visual cues, scripts and predictible design largely plays itself.

    Really, they're just distracted by their rotations. Everyone calls healers and tanks blue and green DPS because that's all there is to focus on in this game. There's probably a considerable amount of tanks that would quit the role if they went back on enmity because they're more interested in dealing damage and having shorter queues than tanking because the role itself is distinct.

    It's like, there's only 1 healer and 1 tank, and it's just a layer that's applied on top of jobs with less DPS rotations than the actual jobs so the buttons can fit. All of them basically meet their role requirements the same way. Maybe they made it that way for the sake of balance, but the roles themselves have lost a lot of their souls in the process.
    (1)
    Last edited by Post; 07-08-2023 at 05:11 AM.