Quote Originally Posted by Jojoya View Post
Considering the way many of their current customers keep slapping the devs in the face (when they're not sending death threats) over changes to the game, perhaps that's part of the reason they want to go back to a single player game. I suspect they didn't experience the same degree of outright hostility as they have over the MMO.

I wouldn't blame them for preferring to make games that appeal to their old customers who didn't harass them instead of making games for their current customers that do. Look at all the calls for the developers to be fired in this thread alone.

Sounds like some people aren't getting the message that workers are now sending regarding better workplaces and work/life balance. Customers frequently play just as big a role in quiet quitting as employers do. No one wants to be paid bottom tier wages while getting verbally abused on a regular basis when they can take their skillset to other jobs that pay more and have a more pleasant work environment.
I want to point out that the negative feedback only started rising when they started pushing Trusts, very easy solo instances and job simplifications in ShB. It basically looks like they got negative feedback, they got mad that they got negative feedback, they double down on the changes that people are voicing their discontent towards, then they get more negative feedback and then it continues onwards.

It sounds like you're trying to say that the issue was that the players gave negative feedback in the first place. If the developers want less negative feedback, maybe they should communicate with their players more, actually show that they're listening rather than give us nothing but radio silence. It's understandable for the players to get agitated when the dev team has not shown that they even care about our feedback, or that they even hear about it at all, and they asked us for our feedback.