Quote Originally Posted by SannaR View Post
But that's why we fought him alone cause everyone else was busy or just lost to a voidsent version of their sibling. We left due to having an injured teammate and our extra protection starting to wane. As I said in my reply to Mollusk the devs want to give us all of this dialogue, but aren't able to have it happen at the speed they want to be showing it. Also what would you have made the trial be? Everyone expected to have a fight against Globez at some point. Sure they could have done it in a solo trial where we'd probably end up losing but then what would the trial be? Since they chose to have them tied to the MSQ.
In part, yes, but I think, specifically for Golbez, it was unsatisfying because we had him beat down, victory music and all. He was kneeling/shrunk in size and should have been easily dealt with. Fraction of a second from victory.

This would have been a good chance to have the fight utilize new or interesting mechanics where Golbez himself is not necessarily the target/victory condition. It could have just been at...10% become a "Survive until your allies can evacuate you!", where Golbez leaves the battlefield and we deal with his mechanics but he's out of reach (think like Xande meteors).

And, at the end of the fight, no victory music, no kneeling Golbez. He's still good to go, albeit roughed up. And we're chasing him, but we're too late to stop Zeromus' awakening. Rest of the scene could play out fine.

Alternatively, just let us kill him- but it not be Golbez at all but one of his Voidsent just looking like Golbez. A bait and switch while Real Golbez is finalizing his summoning/awaking ritual.

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The hard to swallow part is just that: he was kneeling, he was whining "my power!", and he was for all intents and purposes beat. Until he wasn't. That's where it's unsatisfying.