I agree, in fact I believe the OP adresses the issue of using the FF:T method of job progression/getting advanced jobs.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
I already did lol, first thing I did when I got to work xD
Like x1,000,000,000!
This is a very detailed explanation of a similar idea i had in mind, but even better than the one I had myself. IU would be very very happy to see this in game. :3
I definitely like this solution to class uniqueness, etc.
Like you said though I think that many abilities (particularly magic spells) need to be shifted around.
Also, we've mentioned summoner and beastmaster. Also for classes such as bard or dancer. They'd really not benefit from any existing weapon classes. And would need multiple new weapon classes introduced for each new title like this.
Such as, along with bard title they'd have to introduce multiple instrument weapon classes (with their own strengths). Maybe wind instruments (more buffs), percussion (more debuffs), string (resource regen). These are all quick examples with little thought.
But any class that they implement that aren't typical weapon with magic combo would need to come along with multiple weapon classes to have the same depth as the other titles.
(Random input) Hybrid classes like RDM in particular could have all -potency on everything, but less -potency then all other classes. So they are always more effective than classes that should not have cure (DRK/GLA), but they are always less effective than pure set ups (WHM/CON). Just a thought in keeping hybrids from being too powerful and making it so RDM/CON isn't always pure heals/casting because their efficiency with healing is just as good as pures. I don't know just a thought in ways to keep hybrids as supporting jack-of-all-trades with slight specialization, as opposed to being a master/completely efficient at any role of their choosing.
Also how would crafting classes be handled? It'd be interesting to see how they'd handle titles with them.
I like this idea and believe that implementing it with a bit more complexity in regards to how spells and abilities favor certain titles/classes it would mesh seamlessly with the current system. I also would like to see a quest introducing you to the lore surrounding the specific title for each one; not to challenge the player but to give him/her an idea of what their role is. Later events in the title 'quest chain' should of course test the players skill.
I have also been thinking that Daggers should have had their own class. That alone was indeed a let-down for me, since I really really love Thief, and the cultural theme of Eorzea is just perfect for Thief Attire.
Also people would be grouping together based off their weapon class rank I presume? Which would dictate HP etc?
Some thought would have to go into this and stat distribution, as I've seen a few of you post on thus far, but no clear way of doing this has been said yet.
Yeah this has been discussed in the first few pages after some comments so I think the proposal has evolved a bit.
From what I understand, you are right, you would group with people with a similar base, weapon class rank.
The title/job would be a bonus to certain stats (with new abilities) that would define your role. This title would be unlockable at a given rank (say 30) and would have several tiers linked to your base weapon class rank, within each tier you could unlock a number of traits or abilities.
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