Problem with insanely long cooldown world NMs is it alienates player who don't have 12+ hours to camp for the spawn. Only people who have countless hour to just grind placeholders or sit at the spawn get to enjoy the content. What good is content that only fraction of the player base can enjoy?
As for the class stacking, people only do because they are lazy. They don't want to learn the fights so they throw BLMs at them. It works, since BLMs can avoid most of the damage. I did Vale last night with melee on coincounter, the melee knew to watch for 100-tonne and dodged it every time. I did moogle with all classes, save dragoon because no one wanted to play one, and it went fine. We got all the moogles down on the first phase and with a second tank we were able control the fight so well, one of the white mages took up nuking.
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
Yeah, you and me both along with a lot of other people.
You call someone desperate for wanting to be adaptive and beneficial to those around him? Talk about lame.
No wonder people instantly shun things in this community. Everyone is living on the biggest misconceptions ever. Everytime I've done HNMs we didn't "camp for 12 hours", we camped during the window, only a fool spent their entire day camping an HNM. It was insanely easy to get the last ToD and to show up for the first window, which lasted no more than 3 hours on most, excluding the ToAU kings, which are SET spawns of 36+ hours (why? It depends if they were defeated in Besieged or not.)Problem with insanely long cooldown world NMs is it alienates player who don't have 12+ hours to camp for the spawn. Only people who have countless hour to just grind placeholders or sit at the spawn get to enjoy the content. What good is content that only fraction of the player base can enjoy?
It doesn't alienate anybody, you either do the content or you don't. You aren't forced to do anything in an MMO unless it's driven by the community, much like class stacking.
well i dont want a replica of xi. xi is/was too epic to be replicated BUT some of the systems from xi should be implemented in xiv only because they worked extremely well.
I don't think you should have to have every job leveled just to do anything, but with the way parties are in XIV, that's the way it is right now. It's a relic of the way FFXI players roll, really, as they have a long history of completely excluding all but their most favored jobs in any particular fight, with few exceptions. Personally, I think this is a weakness both of game design (there should be no safe spots for ranged to nuke from and Paladin should be a a much more survivable tank than Warrior to make up for lack of damage, for instance) and of the community as a whole who are unwilling to go out of their safe zone.
Really, it's a microcosm of the problem with this whole "make ffxiv ffxi-2" thing. The Ifrit fight was awesome, but some of these newer fights are the same old FFXI tank and spank. On the whole I support Yoshi-P's direction with the game, but they need to make better boss fights. I know they can, they're Square Enix for bob's sake, so I'm hoping we see more interesting fights in 2.0.
As for the former FFXI players...well, some are reasonable and willing to adapt to the times. Others are stuck in the past. They can remake FFXI pitch perfect to whatever you thought was the golden age, and it still wouldn't work because you're viewing it through a filter of nostalgia. Meanwhile, SE would lose even more money because it's pandering to a tiny amount of players rather than doing the responsible thing and making a game anyone can get into. The best games in the series were easily accessible--look at FF4, 6, 7, and 10 for example.
The best thing SE can do for this game is make it its own game, apart from FFXI. If it's going to borrow elements from games, it should borrow them from other games in the current market and try to separate itself from FFXI in order to compete. FFXI players may not realize that FFXI has a stigma for being too grind-happy in the MMO community that FFXIV has to overcome. If you've ever tried to coax someone from a post-WoW MMO to try FFXI out, you know how this goes. SE has to keep the door open to new fans, not close it and give the FFXI players a service metaphor that was originally much more explicit before I realized I shouldn't be too specific. Likewise, FFXI fans need to get with the times, as just like your childhood, nothing is going to bring that feeling that you got from FFXI 6 years ago back.. Excluding people from outside the FFXI cocoon does nothing to help the game.
See, the problem with this is the armoury system MADE you level every class originally if you wanted to be useful. For example in FFXI I can do every event as my PUP, BST, SMN, WHM, PLD, RDM, BLU and DRK with no problem or exclusion, especially with Voidwatch where having a variety of jobs is 100x more beneficial than trying to stack jobs like you do in FFXIV.I don't think you should have to have every job leveled just to do anything, but with the way parties are in XIV, that's the way it is right now. It's a relic of the way FFXI players roll, really, as they have a long history of completely excluding all but their most favored jobs in any particular fight, with few exceptions.
This is the problem with people, always thinking it's 'nostalgia' or 'stuck in the past' just because they can admit that SE has done better than what they did with FFXIV, if anything, those who will automatically shun something because it was done in a past FF game are considered FFXIV purists, even when most of the world automatically shun this game.Others are stuck in the past. They can remake FFXI pitch perfect to whatever you thought was the golden age, and it still wouldn't work because you're viewing it through a filter of nostalgia
They did that in 2010, where did it get them? Why are they looking toward FFXI and other FF games now? That should be your answer as to what SE thinks is best for their game.The best thing SE can do for this game is make it its own game, apart from FFXI.
thats not fair... the game being rushed and unfinished and the game being unique and innovative are 2 separate issues
My issue with the people who call for things to be copied from FFXI is the tunnel vision. FFXI did some stuff right and some stuff wrong. Instead of copying what they did right, they should be taking what was done right, seeing why it works well, and then improving on it rather than just blindly trying to copy it.
There's ALWAYS room for improvement.
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