I know Aquaveil exists, I'm just wondering whey there aren't more water spells given its destructive and defensive potential and the fact that an entire section of the CNJ questline is spent discussing the power of water.Aquaveil literally has 'aqua' in its name and a splash-y animation.
Granted, I wish White Mages still kept more elemental magic on their kits, because it's barely there. If it would depend on me, I'd make Glare and Dia more of a special occasion proc spells or something enabled after a blood lily.
But who knows, maybe they are just paving the way for an elementalist job in the future.
There is no lore reason. Most elemental spells were just phased out over time in favour of more generic holy-esque ones. It's not some lore changes or anything, just a little bit of disconnect between game mechanics and lore.
Honestly, to me, WHM nowadays seems completely disjointed from its CNJ roots, unlike other jobs such as BLM, BRD, PLD, etc... who all keep the essence of their specific base class' fantasy still relevant one way or another. The big thing that hearkened 'Conjurer' - the elemental magic - is almost completely gone from the White Mage arsenal.
Conjurer's in a very weird spot there, where it's the only class that doesn't actually resemble the classic job it became all that much (probably a relic of jobs not actually being planned by the 1.0 devs). It's got healing in common, sure, but beyond that, no; White Mages are known for spells like Holy and Dia, they don't touch Stone and Aero.Honestly, to me, WHM nowadays seems completely disjointed from its CNJ roots, unlike other jobs such as BLM, BRD, PLD, etc... who all keep the essence of their specific base class' fantasy still relevant one way or another. The big thing that hearkened 'Conjurer' - the elemental magic - is almost completely gone from the White Mage arsenal.
But even then, something that I think we just need to keep reiterating constantly in this thread: Remember Aquaveil. It would be one thing if the elemental magic completely fell away and got memory-holed, but they're still actively adding parts of it in, even if it's gradually moved away from the center of WHM's stage.
Most 'jobs' feel disjointed from classes to me personally. Ninja doesn't have same rogue-ish aesthetic, Bard leans all in on music aspect, Monk is a lot less about punch and more about all the balance and stuff, Paladin brings in the holy stuff that wasnt there for Gladiator, etc. The only jobs that feel like they keep class's essence, from original 9 are, imo, Warrior and Black Mage. Rest all take steps in different directions.Honestly, to me, WHM nowadays seems completely disjointed from its CNJ roots, unlike other jobs such as BLM, BRD, PLD, etc... who all keep the essence of their specific base class' fantasy still relevant one way or another. The big thing that hearkened 'Conjurer' - the elemental magic - is almost completely gone from the White Mage arsenal.
But there are 7 water aspected spells. Or are you just upset there are no offensive ones.
Last edited by TheRealQuah; 07-09-2023 at 09:13 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.