Games have been doing Hard Modes behind beating the game for a long time. It's just each game offers a different sort of additions. Boarderlands is notorious and praised for putting additional difficulty playthroughs behind beating the game. They even have difficulty options behind paid DLC. It's just, they actually make replaying the game fun. I could list more examples but I am at work right now. Breath of the Wild has hard mode locked behind DLC. I think this is more a game industry thing than a CBU3 issue.
(Hope you all don't mind - I just like posting here)
I think I'm starting to like XVI a little more after the first half. It's kinda feeling like I was in ARR for the first 50%. A lot of systems have opened up, items aren't as bad, systems are tighter, bosses and mini-bosses are way more fun. I ACTUALLY DIED TO A BOSS FINALLY! This feels more like XIII with how much of a slooooww start it had. I know FF games have slow starts, but oh my god. If they're gonna show us systems, make them good AS you show them. Don't make me believe they're complete garbage for 30 hours. It's the classic issue of artificially extending the life of something, and I wish they'd spend more time on early stuff so it doesn't feel so bad.
I still think 2gil glittered around the map was an overall bad map design choice. I'd rather it be barren than piss me off with fake opportunities. Can you imagine if FFXIV had chests sprinkled around open world, but 95% of them were 10gil? It feels like it was designed just to waste time and force you to walk places of no substance. lol
Normal enemies have slightly more HP so they survive longer than the first attack, so I can actually bounce around and do combos and shit. It's still not fantastic, but the balance is a little better.
The crafting is still pretty meh and littered with a massive ton of junk. I almost feel like I'm playing WoW with how much junk I pick up knowing I'll never use them. What's funny is this would have been the perfect system to let me craft all sorts of potions and shit, like Witcher - But nope. This is the kinda stuff that I look at and go "This is a great system, but I just wish it were pushed further"
They're still directly re-using a lot of mob models, which is funny because most of them are from XIV, which are also mostly from XI-XIII. lol
Stagger as a system is still kinda frustrating because I almost feel like my time is mostly spent trying to get them down so I can finally do damage - Then they get back up in seconds and I only did 20% HP. So it sometimes feels like a slog. But maybe it'll get better when I get even more Eikon abilities. This system alone makes the pacing feel very strange. I still feel like normal enemies need about double HP, and normal stagger enemies need half health if they want to keep the stagger there. Because they like to throw 5 little guys at you and 1 big guy. So what usually happens is all little guys die instantly, and it's always just a 1:1 for 5-10 minutes. And it's not like they're tough - They just take forever to kill.
I'm hoping for a general rebalance, but I also know that won't happen.
I still miss having a proper party, sometimes the game feels very lonely and sad.
After 50%
Early gameplay is still about a 5/10, it's getting closer to 7/10 now.
Story is still 9/10, getting more interesting and definitely feels way more Final Fantasy (I NEVER SAID IT WASN'T BY THE WAY). Less Game of Thrones. I think they wanted to trick new people into liking Final Fantasy. And it might've worked actually. lol
Last edited by R041; 06-28-2023 at 12:01 AM.
It's not the first time, they allocate lots of resources (time, money, devs) for dead content.
Diadem, Eureka, Bozja. Lord of the rings, Chocobo racing, Squadron System. Custom Deliveries, Housing, Deep Dungeons (adding new NPC's/furnitures/Layouts is not innovative) and overall the gearing system in FFXIV.
It's totally fine, if they want to try out new game systems and mechanics. They reworked Diadem 3 or 4 times now. Eureka got new features overall. And I am aware, there are players who still run these duties or actually despise them. Still, once you finish that content, there is no reason to return. I might be alone with this idea... but it would be so much more fun, if they could expand old content with new gimmicks and features.
Another issue, if I recall correctly, is miscommunication. People asked for another method of obtaining tomestones of X. They asked for harder expert roulettes! And what happened with that feedback?
They created Criterion dungeons. Is anyone running those actually?
It's a shame that such a content is simply misused. FFXIV lacks midcore-difficulty content.
Last edited by xbahax92; 06-28-2023 at 04:33 AM.
I'd like to suggest that you stop the trolling and taking things out of context. I've never stated or even implied that RMT does not exist.
Yes, I'm talking about reality here and not the fantasy world in your head about how game development works.
If you want good faith discussion in these forums, set the example instead of arguing in bad faith yourself.
Since healers are truly obsolete, please show us a video of your personal healerless TOP clear.
Last edited by Jojoya; 06-28-2023 at 02:23 AM.
How does that make sense? It doesn't matter if it's an MMO or not, normal is treated like normal and the game does indeed offer the difficult content folks ask for. And just like a SP game you need to beat the normal stuff first to access the harder stuff. Games have done this for over a decade.
Living was never broken so it wasn't "fixed", just changed. I miss when it use to require communication with your healers when you're about to use it. Next someone can listen and not act upon what has been said. I'm sure they've listened plenty to job feedback they just don't jump at every turn (for better or worse). As for healers there was a point where there was a healer shortage (at least on my server) and that was back before skills got cut like my beloved whm Aero 3. I noticed that around the time SE started changing them and now that shortage is no longer an issue. They may have simplified them but it seems that was done to get more folks playing them which worked. I rarely ever see any "heal bot" cure 1 spamming but ik folks here like to be hyperbolic with their examples. We don't have the numbers and data they do so I'd imagine they're making decisions based on info we don't have. Idk
Also Jojoya you have to understand that if you push back against criticism to much regarding anything CBU3 you're gonna be labeled a few things from a select few here. They'll argue "good faith" yet dismiss you as a troll simply because they dont agree. Quite sad really
Last edited by IkaraGreydancer; 06-28-2023 at 02:19 AM.
Unmake clown
The best part of this thread is OP actually thinks GoW is difficult lol.
This is a half-truth. We know what Easy, Normal, Hard is, and it's okay that Harder modes are locked behind beating the game.
Are you playing XVI right now? I'm gonna guess no. The game plays itself in Normal Mode, even without the rings. So when you consider how Final Fantasy games play, and how it takes 30 hours to ramp up to anything. It's basically just a walking simulator with hours of cutscenes. The pacing is broken because of this. The writers wind-up story content, only for the combat balance to completely nullify any tension build up. That combined with the weird story transitions from epic into filler.. It has some serious pacing issues all around.
It's okay to not have an opinion.
I think it's still a pretty good game overall, but these flaws are very obvious.
Last edited by R041; 06-28-2023 at 03:10 AM.
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