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  1. #1
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Hits the nail eh? No, it really doesn't. If this were true Savage/Extreme/Unreal/ Ultimate would get no traction. I've noticed quite a few folks complaining about challenge in the manner yall are don't even touch the content I have listed. You then say "they're to busy catering and attracting players" yet then say they should give to all kinds of players. Is that not catering...? So what you're REALLY saying is you have an issue with them catering when it isn't to you. Helped you out there. Also they DO give to all players already lol.

    Normal content is treated like normal content. If you want harder things they are there for you. If you don't like them that's on you. XIV was never and has never been a hardcore game. Stop acting like this is the case. (Oh btw many things that have been streamlined is due to player feedback but we don't talk about that).
    Your argument only works if we're talking about single player rpg. We saw how they gradually make things easier. Streamline due to player feedback is one thing, but what they did is more than that.

    Considering it took them years before fixing Living Dead, I very much doubt they actually listen to player's feedback regarding job. Iirc, didn't they also not know that MCH has ping/weave issue? Healers have been crying and protesting that their jobs are boring, do the devs listen? No. Instead they cater to the heal bot who spam Cure 1 and told healers to go play ultimate.
    (13)

  2. #2
    Player
    OM3GA-Z3RO's Avatar
    Join Date
    Aug 2020
    Posts
    209
    Character
    Celestria Thurmand
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kozh View Post
    told healers to go play ultimate.
    Which is funny because people have managed to clear TOP without any healers, showing how obsolete Healers are.
    (19)

  3. #3
    Player
    TheDecay's Avatar
    Join Date
    Jun 2023
    Posts
    169
    Character
    Gabon Decay
    World
    Marilith
    Main Class
    Monk Lv 90
    Quote Originally Posted by OM3GA-Z3RO View Post
    Which is funny because people have managed to clear TOP without any healers, showing how obsolete Healers are.
    "Well go do it then" from the same 5 unpaid forum interns incoming in 3...2...1...
    (16)

  4. #4
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Kozh View Post
    Your argument only works if we're talking about single player rpg. We saw how they gradually make things easier. Streamline due to player feedback is one thing, but what they did is more than that.

    Considering it took them years before fixing Living Dead, I very much doubt they actually listen to player's feedback regarding job. Iirc, didn't they also not know that MCH has ping/weave issue? Healers have been crying and protesting that their jobs are boring, do the devs listen? No. Instead they cater to the heal bot who spam Cure 1 and told healers to go play ultimate.
    How does that make sense? It doesn't matter if it's an MMO or not, normal is treated like normal and the game does indeed offer the difficult content folks ask for. And just like a SP game you need to beat the normal stuff first to access the harder stuff. Games have done this for over a decade.

    Living was never broken so it wasn't "fixed", just changed. I miss when it use to require communication with your healers when you're about to use it. Next someone can listen and not act upon what has been said. I'm sure they've listened plenty to job feedback they just don't jump at every turn (for better or worse). As for healers there was a point where there was a healer shortage (at least on my server) and that was back before skills got cut like my beloved whm Aero 3. I noticed that around the time SE started changing them and now that shortage is no longer an issue. They may have simplified them but it seems that was done to get more folks playing them which worked. I rarely ever see any "heal bot" cure 1 spamming but ik folks here like to be hyperbolic with their examples. We don't have the numbers and data they do so I'd imagine they're making decisions based on info we don't have. Idk

    Also Jojoya you have to understand that if you push back against criticism to much regarding anything CBU3 you're gonna be labeled a few things from a select few here. They'll argue "good faith" yet dismiss you as a troll simply because they dont agree. Quite sad really
    (2)
    Last edited by IkaraGreydancer; 06-28-2023 at 02:19 AM.

  5. #5
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    How does that make sense? It doesn't matter if it's an MMO or not, normal is treated like normal and the game does indeed offer the difficult content folks ask for. And just like a SP game you need to beat the normal stuff first to access the harder stuff. Games have done this for over a decade.
    This is a half-truth. We know what Easy, Normal, Hard is, and it's okay that Harder modes are locked behind beating the game.

    Are you playing XVI right now? I'm gonna guess no. The game plays itself in Normal Mode, even without the rings. So when you consider how Final Fantasy games play, and how it takes 30 hours to ramp up to anything. It's basically just a walking simulator with hours of cutscenes. The pacing is broken because of this. The writers wind-up story content, only for the combat balance to completely nullify any tension build up. That combined with the weird story transitions from epic into filler.. It has some serious pacing issues all around.

    It's okay to not have an opinion.

    I think it's still a pretty good game overall, but these flaws are very obvious.
    (8)
    Last edited by R041; 06-28-2023 at 03:10 AM.

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by R041 View Post
    This is a half-truth. We know what Easy, Normal, Hard is, and it's okay that Harder modes are locked behind beating the game.

    Are you playing XVI right now? I'm gonna guess no. The game plays itself in Normal Mode, even without the rings. So when you consider how Final Fantasy games play, and how it takes 30 hours to ramp up to anything. It's basically just a walking simulator with hours of cutscenes. The pacing is broken because of this. The writers wind-up story content, only for the combat balance to completely nullify any tension build up. That combined with the weird story transitions from epic into filler.. It has some serious pacing issues all around.

    It's okay to not have an opinion.

    I think it's still a pretty good game overall, but these flaws are very obvious.
    My only real gripe is I wish the enemies had more health, or at the very least bosses weren't unmovable stones and you could actually pull them/launch them into the air because the combat system allows for some really wild combo setups.

    https://www.youtube.com/watch?v=hDbp2q5tvIA
    (1)

  7. #7
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ransu View Post
    My only real gripe is I wish the enemies had more health, or at the very least bosses weren't unmovable stones and you could actually pull them/launch them into the air because the combat system allows for some really wild combo setups.

    https://www.youtube.com/watch?v=hDbp2q5tvIA
    Yeah exactly, like it has all of these amazing systems.. Watching the vid, it shows you they exist. That's what you expect, especially out of a DMC-like. But then the overall balance basically tells you "No, we don't do that here". So they contradict each other pretty significantly. I want normal enemies to have more health, stagger enemies to have LESS health.

    And if anyone's confused - The only reason Ransu* (Realized it's your vid lol) is even able to combo that enemy, it's because it's training ground with infinite HP. That's not how the game is actually played unfortunately.

    Those combos are so sick..

    Now show them what it's really like, when you walk into a room, press 1 button and 10 enemies instantly die. Hahaha
    (2)
    Last edited by R041; 06-28-2023 at 04:36 AM.

  8. #8
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ransu View Post
    My only real gripe is I wish the enemies had more health, or at the very least bosses weren't unmovable stones and you could actually pull them/launch them into the air because the combat system allows for some really wild combo setups.

    https://www.youtube.com/watch?v=hDbp2q5tvIA
    It's a great combo, but 1. any enemy you can actually do that against you don't need to, and 2. The scoring system which is what a huge part of the entire combat system is based around, isn't even usable until a 2nd playthrough. Why would I do a 30 second combo on an enemy that will go down with a single Eikon ability? Bosses? Nope, they'll just ignore that fancy combo and hit you through it. Eikon fights? Those are cutscenes.

    As others have said and I keep saying, there's a weird disconnect between the systems in the game. It's like they have a basket of cool things they wanted to do, but also were terrified about making sure it WASN'T FFXV or FFXIII, and so were super safe with the difficulty, easy mode rings, and other design decisions. I don't enjoy the combat particularly, or the story even, but at least I could have appreciated if they had stuck with a singular vision. What we have is not that. I don't know, I guess I'm frustrated because it feels like they could have made a few small changes to improve the game a lot. I still wouldn't love it, it's fundamentally a game I will never love, but I'd like it more.
    (1)
    Last edited by Boblawblah; 06-28-2023 at 05:28 AM.

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