No, I'm just tired of seeing threads that amount to "If only we had a job that did this {1 irrelevant gimmick}, it'd be super cool and unique!"
See the examples given in OP? Those aren't different, in appearance or otherwise. That's my point. Their merely having magic... doesn't make an interesting job. Though... they also, well, don't, for those particular examples. Or, less than any existing melee except for Warrior.a different look for a job
A Mystic Knight has historically had, on average, a far lesser portion of magic damage than an XIV DRK. It is also a theme that was already scavenged into XIV's DRK.
A Nightblade is a Dragoon but with a sword, with some of its Jump capacity traded out for break (Armor, Weapon, Helm, etc.) skills. It's also entirely physical (outside of perhaps "Rend Magic" and "Rend MP", which are both just... physical slashes, by appearance.)
Sword Saint is three jobs in one, stealing Dark Knight, Holy Knight, and Divine Knight's skills. But, having thus muddled its identity... it's still just... a generic greatsword user. Heck, it has far fewer casts than Paladin and far less magic use than XIV DRK.
Which is why I return to that feeling of... "Okay... I'm still waiting for the actual idea. Because this gives us as little to work with as 'the job's name should start with B', because we don't have any that start of those. Wouldn't that be cool, guys?"Its longest list of skills: Stasis Sword (just deals Physical Damage), Split Punch (Physical Damage + Doom), Northswain's Strike (Physical Damage), Lightning Stab (Physical Damage + Silences), Divine Ruination (Confuse + damage based on Physical Attack), Crush Armor (Breaks Armor + damage based on Physical Attack), Crush Helm (basically same), Crush Weapon (Disarm + Physical Damage), Duskblade (Syphon Strike), Shadowblade (Souleater).
As you said, it's never going to be a sub-role, so... where's the actual difference? We'd need more to work with.
And again... All melee except for Warrior already visually use magic. Even without its Ninjutsu, NIN for instance is Wind and Shadow; MNK is Fire (see TFC), Earth (see Howling Fist), and Wind (Tornado Kick); and SAM is ice-blasting people with Yukikaze between its Moon and Wind attacks and whatever the heck Cherry Blossoms Bombs are supposed to be (see also DRG); etc., etc. With those visuals already there, and the coding identical, the actual work still fully remains to be done.
You've seen my two cents. I still have yet to see yours.



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