Nowadays you have mechs that insta kill you if you dont solve them. Getting harder now even with item lv sync.
Nowadays you have mechs that insta kill you if you dont solve them. Getting harder now even with item lv sync.
They had attacks like this back in Gordias days and there are patterns that will wipe a group even with sync off from o12s. They really didn't have much of a plan for unsync runs later so mechanics got really weird when gear level got super high. Some attacks that were meant to take out 9/10ths of a DPS HP pool unmitigated take out maybe a third to a quarter, so people can be sloppy as heck. But then there are mechanics that just instantly kill the player with 9 million damage and you have to restart until people master them. But old savage isn't the same as old ultimate. The intent is a bit different between the two as Ultimates are challenge runs, where as savage is just an artificially steep gear grind with minimal payoff and the possibility of getting to see a special boss at the end of it.
I don't mind doing hard content like Bloodstained on highest difficulty, which mirrors the instant death from certain attacks and losing a lot of HP if you take a hit. The issue with savage is that there's too much variance from the other players, which is why it gets toxic to begin with because ones personal progress has no merit if the group has even a single person behind. World of Warcraft got into that mess in a different way with gear grinding going too far and now FFXIV has this issue with going too far on demanding group synergy. If 6/8 people have completed a fight, the group shouldn't be getting wiped on mechanics consistently given they are not even rewarding a single chest, yet here we are.
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