Quote Originally Posted by Mithron View Post
Job difficulty should never correlate to job DPS though, only DPS buffing
Should or shouldn't, Yoshi-P stated that it does. And then the balancing team went on to make several decisions this expansion that contradict his statement (making melees easier and easier while also increasing their damage, making SMN a free mobility job you could macro to one button but stronger than RDM). I'd like to know what internal stats they're using that gives some enormous "screw RDM" weight to their balancing, because leaving RDM's damage output dumpstered despite objections to the point where WAR is sneaking up on it by 6.41 just seems purposeful.