I love the physical ranged jobs' aesthetic (MCH >= BRD >> DNC, in my case) and the idea of the role, but damn the gameplay for each of them just feels about 20 levels short of NIN, MNK, BLM, etc.



Personally, I think majority of melees (sans DRG) are boring because they are linear and keeping uptime/positionals are non-factors anymore. And BRD absolutely smokes every single job in this game on rotational complexity. There is a reason that very few people play it anymore - it's very, very difficult for little reward. It is a cursed job.
BRD needs absolutely nothing in its current iteration to have the DMG bumped up. DNC could use more incentives to DP swap outside of ultimates. MCH genuinely needs its 123 to replaced with Blast Shot (and melee Chainsaw - I will die on this hill) to have it become the least mobile class in the game and difficult to opti which is reason enough to put it up with SAM/BLM levels of DMG.
And this thought is not directed to you, but just in general... I hate the idea that because a job is in the phys ranged category it has to fill this precise niche of full mobility and utility. Caster has shown that this doesn't have to be the case, so I don't know why people - devs and playerbase both - are so dedicated to keeping melee and phys ranged homogenized and rigid.
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Anyways... DNC is fun. I like to optimize it. I really dislike the aesthetic though. I think it looks bad on males (my main).
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