Easy Jobs are healthy for the game.
Dancer and Summoner get played a lot because they're easy and fun. The only ones that hate that are those that play harder jobs and envy how those jobs can focus more on fun instead of 20+ buttons.
Easy Jobs are healthy for the game.
Dancer and Summoner get played a lot because they're easy and fun. The only ones that hate that are those that play harder jobs and envy how those jobs can focus more on fun instead of 20+ buttons.
Read:
"It's healthier for the game to pander to my demands that certain jobs have their gameplay truncated into being unexpressive and nearly foolproof so that I can compete with others for half their effort (and call them try-hards if they choose something with a higher skill ceiling despite its likely providing, at best, less contribution).
Balance be damned. Output ceilings of Rangers and Casters also be damned."
There's a difference between having an accessible floor (a good thing) and having a knee-high ceiling (not a good thing).
Leaving jobs with virtually no room to operate in between the two is also not a good thing -- neither for breadth of balance, nor for the attraction available to those jobs.
Fun would be a good reason to play a job. That they're easy? No. Offering the same value but more easily than other jobs is just an imbalance and reduces breadth of job choice as content demands tighten.
Nor do things need a low ceiling to still be both easy and fun at the level on wishes to play at (e.g., some 50% the maximum optimization effort for still 90% of the maximum value).
I would love to have more available to do on Dancer, Summoner, Machinist, and Bard (and to raise those Rangers' value ceilings accordingly). Whether I'll actually do all that can then be done will depend on how I'm feeling that day.
But there is no point in purposely keeping the job down just so one can say "I've done all that can possibly be done" (especially while there are other jobs staring you right in the face that are worth taking for more than just their +1% stat bonus or on the basis of being, to the average player, the highest value-per-effort-spent).
Last edited by Shurrikhan; 06-23-2023 at 03:23 PM.


that statement alone, shows you probably were not here before 5.0 because its not about it being easy or envy or having 20+ buttons, so don't be so dismissive of people who disagree with how the jobs are now.
Oh lord here we go with another of your silly statements lol. Maybe one day you'll actually post a viable argument instead of making statements like your opinion is the end all fact.
Last edited by Zebraoracle; 06-24-2023 at 08:06 AM.
It's not silly. You're just embarrassed that you're still wrong on this and that the majority of players enjoy things that you hate.
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