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  1. #11
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    Easy Jobs are healthy for the game.

    Dancer and Summoner get played a lot because they're easy and fun. The only ones that hate that are those that play harder jobs and envy how those jobs can focus more on fun instead of 20+ buttons.
    (2)

  2. #12
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    I do really enjoy DNC but it's too depend on party dps to perform better, therefore I become MCH instead...
    (2)

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vandso View Post
    Me too. I find Bard cooler looking than Dancer, and Machinist more than both.
    I love the physical ranged jobs' aesthetic (MCH >= BRD >> DNC, in my case) and the idea of the role, but damn the gameplay for each of them just feels about 20 levels short of NIN, MNK, BLM, etc.
    (1)

  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tanis_Ebonhart View Post
    Easy Jobs are healthy for the game.

    Dancer and Summoner get played a lot because they're easy and fun. The only ones that hate that are those that play harder jobs and envy how those jobs can focus more on fun instead of 20+ buttons.

    Read:
    "It's healthier for the game to pander to my demands that certain jobs have their gameplay truncated into being unexpressive and nearly foolproof so that I can compete with others for half their effort (and call them try-hards if they choose something with a higher skill ceiling despite its likely providing, at best, less contribution).

    Balance be damned. Output ceilings of Rangers and Casters also be damned."


    There's a difference between having an accessible floor (a good thing) and having a knee-high ceiling (not a good thing).

    Leaving jobs with virtually no room to operate in between the two is also not a good thing -- neither for breadth of balance, nor for the attraction available to those jobs.


    Fun would be a good reason to play a job. That they're easy? No. Offering the same value but more easily than other jobs is just an imbalance and reduces breadth of job choice as content demands tighten.

    Nor do things need a low ceiling to still be both easy and fun at the level on wishes to play at (e.g., some 50% the maximum optimization effort for still 90% of the maximum value).

    I would love to have more available to do on Dancer, Summoner, Machinist, and Bard (and to raise those Rangers' value ceilings accordingly). Whether I'll actually do all that can then be done will depend on how I'm feeling that day.

    But there is no point in purposely keeping the job down just so one can say "I've done all that can possibly be done" (especially while there are other jobs staring you right in the face that are worth taking for more than just their +1% stat bonus or on the basis of being, to the average player, the highest value-per-effort-spent).
    (10)
    Last edited by Shurrikhan; 06-23-2023 at 03:23 PM.

  5. #15
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,887
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    DNC is one of the better examples of those jobs that’s easy to learn & rather intuitive to get into, but have surprising layers of depth to work on.
    (3)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    DNC is one of the better examples of those jobs that’s easy to learn & rather intuitive to get into, but have surprising layers of depth to work on.
    One thing I've been thinking about lately is how low a cooldown might be placed on Closed Position before it starts getting very degen-y / spammy. To me, the current CD feels too long, but I imagine even as little as 15s might make the skill take up a little too disproportionate a portion of the job's available optimization efforts, let alone rDPS.

    That said... I also would love to see our Dance Partner grant --via Standard/Technical Flourish-- a %Stats bonus (or, say, the target Role's unique stat -- Tenacity, Piety, or Direct Hit, if we caused excess DHit chance to increase DHit % bonus and made Tenacity and Piety worthwhile somehow) instead of simply %Damage, so that it could situationally be worth using on a tank* or healer.

    *(Well, more than just on a DRK in the opener via precast-CP, to be swapped 15s into the fight.)

    ...Do also wish there was more optimization to do with movement available to Dancer. It feels like the only component we have of that at present is stacking our Curing Waltz on our partner or, together, on the party.
    (1)
    Last edited by Shurrikhan; 06-23-2023 at 05:00 PM.

  7. #17
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    810
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tanis_Ebonhart View Post
    Easy Jobs are healthy for the game.

    The only ones that hate that are those that play harder jobs and envy how those jobs can focus more on fun instead of 20+ buttons.
    that statement alone, shows you probably were not here before 5.0 because its not about it being easy or envy or having 20+ buttons, so don't be so dismissive of people who disagree with how the jobs are now.
    (8)

  8. #18
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    1,917
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Sage Lv 100
    Count me as another who loves playing Dancer. In fact, I'd say that its the job I tend to play most - and it doesn't hurt that the Glams are awesome too. Its probably my favorite job.... although I do wish I could say that Bard was.

    I mean, I started the game as an Archer and played the MSQ from start to the then-end as Archer/Bard. But Bard is, as others have already said in this thread, a difficult balancing act of a job and sadly, that means that it is usually easier to play Dancer instead.
    (3)
    Last edited by Carin-Eri; 06-23-2023 at 06:01 PM.

  9. #19
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    It's probably the job i'll level cap the last because i think it looks stupid. You're just throwing donuts at stuff while making weird mating call movements.
    (1)

  10. #20
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,287
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    It’s funny people keep bringing up blm as a hard job but once you get triple cast I find that job as easy as anything else. Especially once you learn it’s rotation that generally repeats.
    (1)

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