It's probably the spaghetti code in a nutshell. Portraits are messy, change 1 materia and you have to refresh.
It's probably the spaghetti code in a nutshell. Portraits are messy, change 1 materia and you have to refresh.
Which is weird, as the Adventure Plate doesn't have that issue.
Makes me think that tying the Portraits to a saved gear slot may be what's causing the issues. If they could somehow make it independent of that then it wouldn't be a problem. Though, that might require too much work than it's worth in their eyes.
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