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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,444
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    The only upside a 123 combo has is to gate resource generation. MCH only generates Battery Gauge from it's 3, for example. Having it's filler be 111 instead of 123 doesn't work out for that, because then you have to either have it generate Battery with RNG (35% chance to generate, for example), or a weird split (atm it'd be 3.3333 gauge per GCD), or god forbid, making it a normal number after the division (5 instead of 3.3333) and then you're generating more resource than expected and other parts of the rotation have to be adjusted

    Proc based gameplay for healers is likely a lot better. We're already meant to be 'reacting to damage' to heal people (lol) so 'react to procs for your damage' just fits better I think. By procs, I mean 'press this, receive X ready proc', not 'you have a 25% chance when you press Glare to have some other GCD light up ala dancer'. Better yet, a 'best of both worlds' where you don't have to use X ready statuses, and instead just have hard-CD GCDs. A GCD with a 20s CD, another with a 15s CD, etc
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    The only upside a 123 combo has is to gate resource generation. MCH only generates Battery Gauge from it's 3, for example. Having it's filler be 111 instead of 123 doesn't work out for that, because then you have to either have it generate Battery with RNG (35% chance to generate, for example), or a weird split (atm it'd be 3.3333 gauge per GCD), or god forbid, making it a normal number after the division (5 instead of 3.3333) and then you're generating more resource than expected and other parts of the rotation have to be adjusted
    I mean, they literally could just not multiply all values by 5 for no discernible reason and use a lower gauge maximum accordingly.

    (After all, we still have gauges with such strange non-100 maximum values as... 3, 4, and 5.)


    To use Battery as an example:

    Battery takes 10 combos (30 GCDs) to fully charge without CDs. They could as easily do that as 1 Battery per shot, 2 Battery every other shot, or 3 Battery every 3rd shot, with a maximum gauge of 30. Air Anchor and Chainsaw would each grant 6. Voila; you can do whatever you please with the rhythm of battery generation without any ugly numbers or any balance changes at all.
    (3)
    Last edited by Shurrikhan; 06-20-2023 at 04:35 PM.