Quote Originally Posted by ty_taurus View Post
If only there was a job that rewarded optimal healing by empowering their teammates instead of themselves. That would ideally be what is designed to appeal to players within your subset.
It's unfortunate, AST could've evolved into such a job. AST was never a dps-focused healer even on release. It's a shame that they cut down what we can do with cards, greatly reducing the decision tree that cards had while also reducing the time we even spend being engaged with the cards, which leaves us nothing but the lackluster damage kit that they've had since HW (minus 1 DoT).