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  1. #1
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    Silver-Strider's Avatar
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    Quote Originally Posted by Renathras View Post
    One thing interesting to me about that quote - they admit they've reduced healing requirements. Which means healing requirements could be scaled back up. And while people say "Doing that means casual players won't be able to clear hard content", the same rings true for DPS rotations.
    Except it isn't true for DPS rotations at all.
    The 1 button design has actually made it harder for casuals to clear harder content because of how much of an emphasis fight design has put on that single button.
    You are expected to keep that button pressed as often as possible in order to clear content that every missed opportunity to do so is that much further away your group gets to clearing. When the emphasis was on DoTs before, you weren't missing as much damage delaying a DoT reapply as you currently are missing a Filler cast. You're comparing a 250+ potency nuke spell to a DoT that, other than WHM, had little to no upfront potency, with the highest example being Misama 2 at 100 upfront potency which isn't even half of Broils current potency.

    So, let's compare. Say I need to heal 5 times with GCD currently.
    That's 1475 total potency I'm missing from Broil casts.
    Even if I delayed the DoTs from Shadowflare (50 potency per tick), Miasma 1 (20 upfront+ 20 per tick) Miasma 2 (100 upfront and 25 per tick) and Bio (40 per tick) every single time I had to heal, I only miss out on 665 total potency, which is including every tick of damage I miss out on from not having the DoTs up immediately (assuming I recast them in that exact order), so not even half of the potency lost from the current Broil. The only time that would ever pull ahead of the Broils is if I consistently allowed my DoTs to fall off throughout the fight, which if we're being honestly would be the equivalent of failing to cast broil as often as possile.

    You are currently punished much more severely for healing with your GCDs than you ever were at any point from ARR-SB, that increasing the Healing requirements would just make it that much more difficult to clear content for casuals because they'd have less time to contribute to their filler.
    (2)
    Last edited by Silver-Strider; 06-19-2023 at 03:36 PM.

  2. #2
    Player
    Renathras's Avatar
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    Ren Thras
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    Quote Originally Posted by Silver-Strider View Post
    Except it isn't true for DPS rotations at all.
    The 1 button design has actually made it harder for casuals to clear harder content because of how much of an emphasis fight design has put on that single button.
    I don't think this is correct.

    If you mean "getting a 99", then sure, you'd be right. A single missed GCD kills your chances of getting that. But casuals aren't getting that anyway. Moreover, damage requirements have been shifted away from Healers. Recall in HW, Healers had a bigger damage contribution than Tanks did. And that was when "content was designed for 0 healer dps" (probably not true, but so was the official line). As many people's clears have shown, plenty of GCDs can be missed or replaced with GCD healing by the Healer(s) and still beat the Enrage.

    You're talking about perfect optimization, not clears - and perfect optimization was harder before anyway.

    Yes, mathematically you can make arguments like that, but the Enrages aren't designed around it, so it's not relevant. The "punishment" is considerably less severe. Honestly, the bigger offender there is the 2 min meta/burst windows, anyway.

    And I don't think you realize how much casuals have issues with DoT uptime and maintenance. Playing in PF the last couple weeks, I've seen a lot of Healers that will let DoTs drop for...well, the entire duration of one of mine. Back when more of our damage was packed in DoTs, they'd have seen a far larger drop in their DPS by doing so than they do now.

    The idea DoTs are better for casuals assumes something it shouldn't; that casuals maintain high DoT uptime. I don't know why everyone likes to work off this assumption, but it's a bad assumption. Go into an 24 man and watch how much time one or more of the Healers just...don't have their DoTs on bosses. You might be shocked. While some keep good uptime...a lot do not.

    Also, for your analysis: Was the total overall potency of the ARR potencies listed equal to SCH's current potency per minute?

    That is, currently, we have:

    EW: 2x Biolyses (700 + 700 = 1,400) and ([60 / 2.5] - 2) = 22x Broils (295 * 22 = 6,490) for a total of 7,890 potency per minute.

    Losing a Broil is 295 / 7,890 * 100% = ~3.74%
    Losing 5 Broils is 1,475 / 7,890 * 100% = ~18.7%
    [Not factoring in buff windows, of course, for simplicity.]

    What was ARR? And you have to remember to compare Cleric Stance boosted ones to non-Cleric ones (assume for the sake of argument a super casual never using Cleric) and you're probably going to see a very large gap appear very quickly.

    And then...you have to realize that Healer damage "didn't matter" (again, the official line) in ARR/HW, so being "punished" wasn't exactly part of the equation.

    EDIT:

    Quote Originally Posted by ty_taurus View Post
    Ruin was an outlier, though as it was balanced out on SMN by the fact that your pet would attack and make up the other half of your potency. And that was also fine for SCH since they had 6 DoTs during ARR (7 during AoE plus Bane) until cross class Thunder was replaced with Blizzard II.
    It's so weird to me that people make such a big deal out of Cross-Class Thunder when it was replaced in 2.1. It existed for only like 3 months, yet people talk about it like it was iconic to SMN/SCH and was the majority of ARR.

    Agree with the rest of your post, but people have brought that up as a serious point to discussions somewhat frequently and it's kind of silly to use something that existed for all of one patch in the game's history as if it was somehow a norm.

    To put that into perspective, the Aesthatician, PvP, Housing, and Extremes (and Moogle Mog) were all added to the game in 2.1. That's also when Thunder was made THM/BLM exclusive. Meaning that Cross-Class Thunder wasn't even used in a single Extreme fight, since it was removed before the first Extreme was added to the game. And though I didn't remember this, apparently, Bane had a maximum of 3 targets:

    "Bane
    Now correctly states that Bio, Bio II, and Masma are spread to a maximum of three targets. "

    https://na.finalfantasyxiv.com/lodes...7af43f3c43828a
    (0)
    Last edited by Renathras; 06-19-2023 at 06:35 PM. Reason: Marked with EDIT

  3. #3
    Player
    Silver-Strider's Avatar
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    Quote Originally Posted by Renathras View Post
    I don't think this is correct.
    I actually looked at some of the worst ranked groups that cleared P12S P2 to see just how badly you'd have to play and still get a clear of the fight.
    Lowest SCH was a 4 Gray parse.

    118 Broil Casts
    84% DoT uptime
    18 GCD heals cast

    Of the ~80k rDPS required to clear the fight, they contributed 4.6k.

    Their biggest downfall? Not a single cast of Chain Stratagem the entire fight.

    Something I believe you are forgetting in regards to old DoTs is how often they had to be reapplied. It isn't like now where they last 30s and are easily forgotten because of how little you need to reapply them. Before, you were lucky to get 4 Broil casts in a row before needing to reapply a DoT. With how weak your nuke was back then, there was a very noticeable difference in how quickly a fight finished, depending on if you maintained your DoTs or not. However, because of how weak your nuke was, it was a lot easier to replace it with a GCD heal since it contributed so little to your overall DPS at the time. It's why Healer requirements were higher, because you didn't have to spend as much time using your filler spell as you do now because most of your damage was passive.
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    Last edited by Silver-Strider; 06-20-2023 at 12:03 AM.