I really, really, really want Blitzballer as the next phys ranged.
Exactly.
The issue is that they press other buttons. People try to go "their DPS rotation is..." ignoring that they have other buttons that aren't part of the DPS rotation. They're mostly oGCDs, but they are actively used. Indeed, to get to the level of 99% 211111, you have to be doing your healing and mitigation entirely through oGCDs. And people like to pretend those "don't count" for some reason.
And another irony is...
...that SCH is actually the most "Glarespamy" of the Healers. If you actually break ability use down by GCDs only and ignore all other buttons, and pretend the fight has no damage at all:
WHM: 2x Dia + 3 Afflatus + Misery (ever min unless specified otherwise)
SCH: 2x Biolysis
AST: 2x Combust + Macrocosmos on a 3 min CD
SGE: 2x EuDosis + Plegma (3 per 2 mins, 2x in Burst) + Pneuma (1 per 2 mins)
6 min used to align both 2 min and 3 min CD abilities:
WHM: 6 non-Glares per min - 36 non-Glares per 6 min
SCH: 2 non-Broils per min - 12 non-Broils per 6 min
AST: 2 non-Malifics per min + 1 every 3rd min - 14 non-Malifics per 6 min
SGE: 3 non-Dosises (Doses?) per min + 1 extra Plegma and 1 Pneuma per 2 mins - 24 non-Dosises per 6 mins
Note that SCH is actually THE WORST offender in this category, only matched by AST in the case AST doesn't ever use Macrocosmos. But, this is strictly looking at GCDs. SCH was the most hurt by making its spamnuke 1.5 sec cast time, as it eliminated Ruin 2 entirely from the rotation. Its "Job extra" damage spell aside from Ruin 2 is Energy Drain, which in addition to all the wonkiness of warring with other abilities for AF use and the cursed ability that should be removed from the game or severely altered, Dissipation, is also an oGCD, so doesn't help "remove the boredom" of people who are hyper-focused on only GCD damage spells in a target dummy fight of no damage.
If we include oGCDs, WHM has Assize on the same timeline as Plegma and Presence of Mind (a DPS CD) every 2 mins, SCH has 3x Energy Drains per minute, 3 more every 3rd minute, and Chain Strategem every 2 mins, AST has Earthly Star every 1 min, and SGE has...nothing else, actually, though unlike SCH, it can replace Glares with Toxicon if we want to count those (but also unlike SCH, Toxicon can't just be used whenever since there's no damage neutral way to gain more charges, and no way at all against a target dummy that isn't dealing any damage)
.
EDIT:
Note that 36 2.5 sec GCD uses accounts for 90 seconds, or a minute and a half's worth, of every 6 minutes, or 0.25 (25%) of casts used.
The irony of the name "Glarespam" is that WHM is the LEAST nukespammy of the Healers. And because people go with "herp derp" takes, no one actually bothers to break this down and realize the stupidity of it.
Also, fun fact: This is more non-Glares per minute than WHM in SB cast non-Stones (that being around 5.8 per minute vs EW WHM's 6 per min non-Glares). SB, the praised expansion, was more nukespammy on WHM than EW.
...and no one gets that through their head because they never bother actually analyzing it. >_<
...the big differences being (1) that all the Afflatus Healing (and encounters designed for people to entirely avoid damage reduce healing needed) means less GCDs needed for Medica/Cure spells, and (2) that Afflatus spells are variable in timing, unlike Aero 2/3 which had to be refreshed on rigid short timers.In practice, SB WHM cast Aero 2 3.333... times per minute and Aero 3 2.5 times per minute. This is a total of 5.833... GCD casts per minute that weren't Stone IV.
In practice, EW WHM casts Dia 2 times per minute, 3 Afflatus (Solace/Rapture) per minute, and 1 Afflatus Misery per minute. This is a total of 6 GCD casts per minute that aren't Glare III.
On balance, EW WHM is casting non-Glare damage (or damage-adjacent Solace/Rapture) spells on roughly the same average frequency as SB era WHM did.
.
EDIT2:
"I have no idea what I'm talking about and will continue to be ignorant rather than listen to why I may be wrong", got it. Glad we cleared that up as how you and your 13 likers think. /thumbsup
.
You know, a part of me hopes they give every Healer a 1-2 combo. Just so those numbers get cut in half and the people using them have to explain why their pretty graphs being only half as many pushes of the one button are still "dog----"
Last edited by Renathras; 06-19-2023 at 04:22 PM. Reason: Marked with EDIT
didn't read, healers are dogshit, designers should be embarrassed
on topic: another caster on the level of black mage, game sorely lacks high skill ceiling jobs, and true casters. 2 birds 1 stone.
Do you? Taken straight from the funny numbers website of someone who definitely "plays the job" at a savage level:
Instead of making silly claims, how about you back your stance up and explain how that person is wrong? Or are you going to just put your hands over your ears and say "blah blah blah I'm right you're wrong"? Though considering you have SCH at level 87 I'm not sure I can fully trust your opinion on the matter, sooo...
Edit: For the record, here's the co-healer:
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Last edited by Zebraoracle; 06-19-2023 at 11:48 AM.
I'd love to see a flail or mace melee dps class. Like how the reaper is a dark themed melee dps have something like a crusader for a holy themed melee dps.
I'd love to see a real pet class in the game. Something that stays with you full time in addition to the chocobo.
I'd love to see a Valkyrie type melee class that does melee dps but also heals. Like how the bard/dancer is a support ranged class but you have a melee support class.
All I know is this...until healer is more entertaining to use I'd rather not have another healer class.
However if it does happen to be a healer...I'll play it. I've a soft spot for tank/healer roles.
Maybe they'll do something really oddball, like instead of adding any new jobs at all they'll add alternate weapon types for the tanks and healers that let them switch to DPS queuing. Hammers for WHM and you become a Blunt Trauma Mage. Lock out or replace most of the role abilities, juice the potency on skills that already did damage, add a 123 if needed, etc.
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