Quote Originally Posted by Archeron View Post
It's not really a reward for not dying, its a reward for being on a team with coordinated AOE. Can be on a crap team and not mindlessly die and still never get BH V. (Assuming that you play equally as well in both scenarios.)

Honestly what they need to do with Battle high is #1 remove it. If they won't remove it, #2, reduce the health pools of people who have BH, in exchange for higher potency. Maintaining the battle high should be a true test of your skills, and BH V's will become glass cannons. That would be marginally better to me at least.
Nah, you don't need to be on a team with coordinated AoE to get BH. You just need to have some level of coordination in general on your alliance (aka teamwork in a team-based game). Failing to get any coordination at all just means your team sucks and you can't do anything about that regardless whether you have BH or not. BH only makes unsalvageable teams easier to win by giving reward and opportunity to those who can grasp them better compared to other teams. I've played matches where I have 1-2 players with BH in a party and still keep up BH throughout the match while the other party members somehow just never get past BH I/II before losing it all and staying at BH 0 the entire match, but we can still win matches as long as people with BH can focus on the bigger threats on the opposing alliances. At least with some individuals with BH it becomes easier to make strategic plays or spearhead big threats. With no BH at all, you can't salvage the situation majority of the time because the same people who have 0 BH are usually the same people who get pinched, caught out, overstay, don't recuperate well, and die without looking at call-outs.

In a situation where you have people stuck at BH 0 the entire game, you're not going to be able to rely on said players to make amazing plays at all or to save the game even if everyone is on an even field. In fact, it just makes the impact of having more bad allies even worse. All you have is just an even worse situation against opposing alliances that can coordinate better than your alliance can. With BH, at least someone can be worth more than just 1 player to turn the tide in a fight by dramatically weakening the impact of a good player. With no BH, you're essentially forced into a 16 vs 20 fight permanently.