It makes sense but I think Savage participation rates have mostly held steady since Stormblood so whatever they're doing doesn't seem to actually matter even if that's their goal.My tinfoil hat theory is that CBU 3 tries to funnel everyone into raiding by making jobs more accessible with the 2-minute meta and spacing the release of patch content further apart so that the players get bored and jump into raiding. Once those players are hooked on the choreographed fights and drip fed BiS drops, the devs would have a great excuse to cut costs and put less effort into creating long-lasting content with an interesting gameplay loop in the future.
But that's just a theory; a tinfoil hat theory.
Then I wonder what they are trying to do, casualizing for the sake of it? It wouldn't draw more players to the game or high content necessarily - the amount would be neglectable, jobs are quite simple already, especially in casual content. Or am I dead wrong? If there is one thing I dont get about this game it's the job design and their goal with it, no doubt.
Honestly, i think it was a live letter last year or two ago where Yoshida pretty much said he was tired of community crying about how hard stuff is from trails to raids essentially. Because its true, you even see it today people cry so much when someone wwants do even basic trails synced. Or if they ask for people to help in DF they tell them unsync its easier and quicker. But the people will turn around cry about how easy stuff is and how it needs to be more difficult and thats when I realize its not going to get any better and things will be keep getting more and more simplified and they have been.Then I wonder what they are trying to do, casualizing for the sake of it? It wouldn't draw more players to the game or high content necessarily - the amount would be neglectable, jobs are quite simple already, especially in casual content. Or am I dead wrong? If there is one thing I dont get about this game it's the job design and their goal with it, no doubt.
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