A bit overdramatic, but also fair.
Positivity is nice, just don't try and force it. It has the opposite effect when it's not genuine.
This tbh, it's always "yeah there is so much negativity so let me make a positive post"
it's really disingenuous
Just make a positive post if you want to make one, there is no need for it to be a "response" to the amount of negative threads
It is genuine, I honestly love this game, I believe the story is the best any mmorpg has ever done. Combat feels better than say the 4 button rotation in wow (outside burst / cds). Professions are a god send (outside timed nodes), I enjoy this feature more than pve / pvp tbh. There are reasons to log in to do something every day and if you don't want to, you don't feel like you're being punished for it. It is just upsetting to see so much negativity when tbh the gaming industry seems to be going off a cliff and ff14 seems to be one of those few rare gems in the mud.
For the Horde! I mean.... For Ul'dah!
I’m with you OP! XIV will go down as one of my favorite games of all time! I really love the 9 year journey I had with my WoL through this story. I even changed him over the years to slowly look older. I have a lot of attachment to him.
I also love the vast content the game has on offer. I think I have more game time here than any game I have ever owned.
Looking forward to more years here and crossing my fingers next expansion continues to impress.
Problems with savage/ultimate differ from encounter to encounter based on how the fight is actually designed which can affect jobs' performance and how the mechanics feel to execute.
For Criterion dungeons it's the rewards, the actual content itself was met with positivity but the rewards are so lackluster no one really has a reason to go back and run it. We're currently hoping they do better with the rewards come 6.45 with the new criterion but...it isn't looking to bright in that regard.
It directly contributes to the overall enjoyment of the expansion.But outside specific content / difficulty how does that relate to endwalker being worse than heavensward or any other expansion. Cause tbh from story, to zone design, and or content availability, heavensward seems like the weakest expansion in game and thats not a troll statement, its a personal opinion.
Heavensward had more complex job designs and the jobs actually felt like they had their own niche and identity. Whether that's bad or good is fairly subjective. Personally, I think they nailed it in Stormblood but it just needed refining, not whatever Shadowbringers brought.
There were more dungeons so your roulette at lvl cap wasn't just a coin flip.
The game systematically was also vastly different than now, there's been a lot of QoL added over the years.
Heavensward was also still when the game was relatively "new" and finding its footing, so people were ultimately in the same boat you are now. Enjoying everything they can find.
It is genuine, I honestly love this game, I believe the story is the best any mmorpg has ever done. Combat feels better than say the 4 button rotation in wow (outside burst / cds). Professions are a god send (outside timed nodes), I enjoy this feature more than pve / pvp tbh. There are reasons to log in to do something every day and if you don't want to, you don't feel like you're being punished for it. It is just upsetting to see so much negativity when tbh the gaming industry seems to be going off a cliff and ff14 seems to be one of those few rare gems in the mud.? WoW literally has way more buttons to press than FFXIV, and they all do something, unlike FFXIV's.Combat feels better than say the 4 button rotation in wow (outside burst / cds)
They are fun, until you have done the same casts a million times, and yeah, then it aint very fun anymore.Professions are a god send (outside timed nodes)
Like what ?There are reasons to log in to do something every day and if you don't want to
Player
Don't look back, that's not the way you're going.
Not sure if legit positive thread, or just a forum regular negative nancy arguing with themselves as bait.
I already see at least one poster and their alt...
If it's legit, cheers OP!
I'm talking about rotations: Take Elemental Shaman in dragonflight: Flame shock, Lava Blast, Lightning Bolt, Earth shock (4 button basic rotation), now you can add some complexity with the talent tree like Icefury and 4x frost shocks. But it still boils down to a simple rotation that pretty much revolves around 4 abilities as most specs / classes in wow do. Say compared to the Dragoon who has 7 buttons, not counting any ability that has a 30 second cool down or more / global cd weaving. Thats all for single target. They are pretty much the same on aoe rotations though.
I mean if you're doing the same crafting rotation over and over and thats boring, couldn't the same argument apply to combat rotations?
Reasons to logging in: Roulettes, great exp, great tomes, good gil. Beast Tribe dailies. Gold saucer / ocean fishing, controlling the market, island sanctuaries. Not including any of the weekly stuff which has its own list. And yes WoW "has more buttons to press" but you aren't using most of them in single situations like a mob pack, or a single boss fight.
For the Horde! I mean.... For Ul'dah!
Most of the negativity is from trolls and attention seeking people.
☆SCH/AST/DNC/VPR/SMN☆
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