Results 1 to 10 of 35

Hybrid View

  1. #1
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    I don't know in what World you live in that all the mechanics instant kill you, P9 has tons of damage down, P10 has quite some and so does P11, heck even P12 has more than enough damage downs plus this tier was way easier than last tier. The only bad thing to say about this is that P9 and P10 play pretty slow.
    (1)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by drtasteyummy View Post
    I don't know in what World you live in that all the mechanics instant kill you, P9 has tons of damage down, P10 has quite some and so does P11, heck even P12 has more than enough damage downs plus this tier was way easier than last tier. The only bad thing to say about this is that P9 and P10 play pretty slow.
    Kind of wondering this myself. The only outright body check in P9 is Levinstrike. Dual Elements will double up and kill someone but that's been standard for years now. They moved away from mechanics just omitting a dead player after Neo Exdeath because players were cheesing mechanics by intentionally saccing and using healer LB3. P10S is a bit more egregious with body checks, especially the enumeration stacks which are unnecessary for a second fight but even a tank yeeting themselves can be recovered if people are quick to adapt. Hallowing Hell is definitely a tank check though. If either one of them dies, it's game over. That being said, I actually don't mind it as this is supposed to be his "big" mechanic. You shouldn't be able to limp through it.

    Moving on to P11 and almost nothing is a direct body check. You can survive Styx with dead players unless it's a healer. Which isn't new at the Savage level. Everything else will either only target alive players or kill someone who doesn't have a partner. Even the two main mechanics Dark and Light and Letter of the Law are be salvaged depending when someone messes up. The former doesn't kill you outright until the very end so long as you realize your mistake and separate before both of you take too much damage. You'll die to Emissary's Will but again, you can live the follow up Styx with enough mitigation/shields.

    P12S has more partner checks than outright body checks except for Paradeigma 3. And that depends who dies. P12S is a bit more heavy on the body checks but it's also the last fight so I'm not all that bothered. Especially when the DPS check is extremely forgiving. In general, the DPS checks are nonexistent this tier. There needs to be difficulty coming from somewhere. If people don't want the few body checks we have, then be prepared for another P8S where your comp will actually matter. Savage shouldn't be zombie-able.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ForteNightshade View Post
    In general, the DPS checks are nonexistent this tier. There needs to be difficulty coming from somewhere. If people don't want the few body checks we have, then be prepared for another P8S where your comp will actually matter. Savage shouldn't be zombie-able.
    That... is actually a very good point.

    If I actually think back to things like, for example, E11S with PF groups, there were certainly many opportunities throughout the encounter to salvage mechanics and power on, but realistically, that was basically just a form of slow torture once the fight was learned... because you'd just end up going through all the motions, only to hit hard Enrage.

    I guess in a way, combining stricter mechanic checks with more forgiving Enrage timers just saves you time — rather than "surprising" you with failure after an entire encounter timeline, it just rips the bandage off immediately and tells you to try again.
    (2)