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  1. #1
    Player
    kidknee's Avatar
    Join Date
    Jul 2021
    Posts
    46
    Character
    Doomsayer Kikoo
    World
    Tonberry
    Main Class
    Thaumaturge Lv 100
    I agree, fight is extremely black and white in terms of difficulty. Either you know it and it's easy or its very hard.
    It's very difficult to make medium level difficulty especially midcore content.
    If fights are designed a little easier than veteren players will be bored coz similiar mechanics were found in o11s or tea or Eden. So they have to come up with new types of mechanics and if not innovative enuf they have to create body checks (8 players alive).
    Savage is evolving to the point where many are getting discouraged from it. Ff14 doesn't do a good job to teach newer players how to savage.
    Compared to wow, they have 4 levels of difficulty per raid tier. Raid finder/normal/heroic and mythic.
    Since you gradually work your way up the muscle memory sets in and it's not too overwhelming for players.
    (1)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,563
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by kidknee View Post
    I agree, fight is extremely black and white in terms of difficulty. Either you know it and it's easy or its very hard.
    It's very difficult to make medium level difficulty especially midcore content.
    If fights are designed a little easier than veteren players will be bored coz similiar mechanics were found in o11s or tea or Eden. So they have to come up with new types of mechanics and if not innovative enuf they have to create body checks (8 players alive).
    Savage is evolving to the point where many are getting discouraged from it. Ff14 doesn't do a good job to teach newer players how to savage.
    Compared to wow, they have 4 levels of difficulty per raid tier. Raid finder/normal/heroic and mythic.
    Since you gradually work your way up the muscle memory sets in and it's not too overwhelming for players.
    Late to this thread but this poster makes a really good point of a symptomatic characteristic of XIV in general, that is not having consistent midcore content. In fact, for the 8 mans, I kind of think that the Extreme trials almost fill in those shoes consistently, but then... it's only 2 EXs for every 8 months between every 4 Savage fight tiers.

    Criterion was a promising idea, but didn't turn very well with the reward situation, I hope to see if anything is going to change with the next release in about 1 month.
    (5)