If you are ONLY reading that post then maybe not, but I believe I said quite a bit more and you HAVE read them since you quote my earlier response.
Why is that specifically NOT thinking about why it hasn't been done yet? Why is giving a perfectly good alternative to changing something not supposed to be thought provoking?
Fair, but I did say and cite other reasons.
it's about roulettes in general and why they even exist.
I quote it because it's remained true for so long. There is a difference between knowing that and blizzards: "you think you want it but you don't" quote. It's important to consider that between the two is a place where devs are trying to make the game last and be entertaining for as much and many as possible.
Maybe put better rewards on the 90s? Then if you wanted to run for the same reward you could choose the more varied run. It's not like there's not an actual cap on the bleeding edge tomes. You wonder why the bigger pool DOESN'T have a bigger reward considering it's potentially the bigger investment as you'll get lower geared and progressing people more often.
Possible. We are at a point where there's just so much content it's a juggernaut of itself where they do not or cannot deviate for fear they'll destroy this balance they have stumbled upon or as you say "if it ain't broke don't fix it"where they don't see a problem with it being slightly repetitive to some people. It hits their metrics. The content gets done. People are playing and staying with the game..
In that case though are they wrong?
Other than a couple people being bored or a little tired of the formula, why would you mess with it?



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