
Originally Posted by
Ggwppino
but the "fight against the class" is the gameplay of the caster. If the caster doesn't have to move and think because the boss is a dummy, it would just be keystroke spam, it wouldn't be fun.
On the smn I totally agree, I challenge you to find a main smn of the older expansions that is completely happy and satisfied with this iteration, they stole a decent job and replaced it with a physical ranged with no resources to manage, no gameplay that would feature, with no leveling progress but a single caster combo. It clearly shouldn't be in the role of caster, but it clearly shouldn't exist at all (it would be rather unfair even for a phys ranged)
indeed, strats are for melees, not casters. But this is due to the simple fact that melees have an exclusively spatial uptime problem, since they are melee, and not temporal, therefore easily solvable with strats and therefore guarantee that the melee follows its rotation constantly. The caster on the other hand can deeply vary his rotation according to the timer and can position himself in the best possible way to be able to reduce or cancel the downtime and this is the fun of the caster: not having the rotation deeply static and therefore adapting it to the fight , giving great satisfaction when you feel you have found the best solution.
Furthermore, the caster must also think about where to position himself and to pre-position himself because the movement between one cast and another is limited, if you preposition yourself in one point, maybe you don't lose seconds, positioning yourself in one point instead of another maybe allows you to earn a triplecast and "earning" one/two gcd because you have to move less.