
Originally Posted by
Renathras
As you know, I'm a self-described anti-expert on AST (that is, state often how little I know of it and its history); didn't they add the Seals in ShB to replace Cards having different effects being lost? I unlocked AST way earlier, but didn't actually level it until ShB.
I do think the idea someone had of having damage cards and defensive/healing/utility cards be on two separate things would be a good idea (like imagine if Minor Arcana Lady gave you Celestial Intersection and Lord gave you Exaltation), and though the old AST Cards wouldn't all work, things like MP Regen are still valid (e.g. RDM had to use some Verraises or you just raised yourself or the other Healer and Lucid isn't up), and we can see from BRD that you can have different buffs that are appreciably equal. Yes, some are a bit mathematically better, but 1% flat damage, 3% direct hit rate, 2% crit rate are not RIDICULOUSLY far apart in effectiveness. So AST cards doing something like X% damage, 1.5-2X% crit, and 3X% or so direct hit could be cards a bit different that are still useful and reward knowledge of which classes and at which part of their rotations find which ones the most useful. (Not saying those ratios, but saying it should be...possible, maybe?)
The Seal system just seems not to work. They tried it with Divination, and they've now tried it with Astrodyne, and in both cases, it just seems to be a flop. Seems to be one of those "sticking to their guns even when it's clearly not working" things.