Not everything
needs one. It's fine if there's a Job that's accessible and people can do all kinds of content with.

Originally Posted by
WaxSw
Which is why in the playermade polls it was rated the lowest out of all casters? and why player have complained about its problematic design for almost 2 years?
That isn't a great argument. The playermade poll was player made and had like 200 responses. Which sounds like a lot until you realize the game has around 2,000,000 players. And people complain about
literally everything. People complained about Stormblood the entire Stormblood, yet how act like it was some kind of golden age. People have complained about every Job design in the game's history, at all points of its history, and then complained when it changed. (The trick is realizing it's different subgroups of people that have the different complaints).
If a lot of people are playing a thing, it seems weird to argue that doesn't mean people like it.
BLM got rated super high in that poll players did here, but it had the least responses, meaning the only people giving it ratings were the people who played and liked it, not all the ones who don't like it, giving it a falsely high reading. Meanwhile, everyone rated SMN, meaning people who like
and don't like it, so of course it would get a lower grade.
But the thing is, if tons of people play a thing, while you can argue some don't like it and feel compelled for some reason, you can't really know how many those are. It's logical to assume that the bulk of people who play a Job do so because they enjoy it, as this is a videogame not a job. Only some people have a "whatever it takes, even if I don't like it" approach to the game.

Originally Posted by
WaxSw
You do realize that precisely THAT is a problem? SMN is canibalizing the caster role because its breaks its rule while also having a higher skill floor performance?
It's really not.
The only place this is happening is high end content, and only against RDM because RDM does less damage. Not "RDM is harder and isn't rewarded with more damage" - no, RDM...deals
less damage. RDM is dealing less damage than
Dancer is. DNC, BRD, and then SMN and then MCH are all dealing more damage than RDM is looking at Kokytos (P9S). It's not "why would people play a harder Job that does the same damage", it's "why would people play a harder Job that does
less damage".
And wanna know the Caster most played in that content right now?
BLM.
SMN is only more played per the forbidden site right now in Themis, and RDM is more played in P12S phase 2 (probably for the raising utility and people just stuck with it for their clears)
The irony is, it's casual players, like in casual ol' Euprhosyne, that are playing SMN more. As befits their preferred level of involvement with the game and less min-max disposition. So SMN being easier and doing decent damage isn't even having this massive impact.
Ultimates are always going to lean heavily into Jobs that can hold or push burst when needed and have good mobility and utility, but players still are clearing TOP with all kinds of Jobs. Nothing else is tuned so high, so other than world first players, all other content is going to be kinda what people want to play.
.
SMN was my only DPS Job from ARR to late late SB, and then I played it and RDM together through ShB alongside WHM, SCH, and PLD.
I like new SMN far better than ShB SMN. There are a lot of pretty high profile SMN players who've said the same thing.
.
Regardless, no one's done a good job of proving WHY a Job needs a high skill ceiling.
Many have said it should be a thing, but not WHY.
People have brought up things like skill expression or people wanting to do more with their Job, but that's not really answering that question, as there are others who don't want that. And no one can really answer the question of why there shouldn't be any Job in the game that doesn't do that other than them insisting it shouldn't.
What's so wrong about having a simpler Job that's still competitive?
"Because all the high end players will be forced to play it!"
No one's forcing anyone to play things. People are choosing to. They can always say no, and no content requires specific Jobs. And even if we ignore all that, if people
are forced to pick simpler Jobs, all that is is an argument against implementing any complex Jobs into the game - as people abandon those at the first opportunity - not an argument for not having some which are not.

Originally Posted by
WaxSw
this is a product for the masses and in those masses there are people who want to squeeze more out of the job design and its fine to give them something.
And they
have something.
They have BLM, they have RDM, they have most of the Melees. They have plenty of options to get their fix without robbing the people who don't want that "squeezing" to have to go along with it.