Quote Originally Posted by Deo14 View Post
But RDM, for example, is suffering directly because of SMN. Is it fine that one job makes other redundant, as long as that one job is "having fun"? And again, popularity doesn't mean that job is good, there are people who don't care what job they play, they will just play the easiest available job. I don't even think anyone suggested that we should add button bloat to SMN, but that we should add more nuances, which again, won't affect people that don't want to learn them, they will merely deal less damage for their less effort they put in, which is fair.
Why should Summomer be punished for that?

Buff rdm or make it more appealing for players to want to play it over Summoner. No reason to bring Summoner down just because more players prefer the easier to understand job.

A lot of players find easy jobs fun. It's why they play them. Only hardcore players, the minority, actually care about the skill ceiling. Most players just want a job that they can enjoy, do decently as, and not get stressed out.

It just so happens that Summoner isn't bad either. Not the best, but good enough which makes it appealing to a lot of players.

It does affect players if more is added to a job. No player wants to play a job with a ton of extras that they will feel obligated to learn as it exists.

It's why a lot of Tanks prefer Warrior over Gunbreaker. It's simple, good at what it does, and isn't held down by a lot of extra nauces to it and easy to track its systems.