This is a question I put up on the healer threads, but I'd love to get input from actual tank players to see just how "popular" this idea would be. The idea is, what if all tanks we reworked to play more like the healers? It's commonly discussed that DPS is way too stressful for healers, and some players just want to heal and don't want to DPS. So naturally, there must be some tank players out there that find the responsibility to DPS as overwhelming and just want to focus on tanking, right?
Over on the healer side, I came up with a concept of what PLD could look like if it were given the healer treatment, but I also came up with a TLDR list of how all 4 tanks could look if they were treated this way. Note that the following actions for each tank would be the only DPS-related tools you need to worry about, and the tanks would get a handful of new GCD defensive cooldowns to allow them to play a more 'pure tank' playstyle without the muss and fuss of needing to do damage.
PLD:
Royal Authority II - 320 Potency single target GCD
Goring Blade III - 80 Potency single target GCD + 80 Potency DoT for 30 seconds.
Holy Spirit - 200 Potency single target ranged GCD
Holy Circle - 150 Potency AoE GCD
Holy Grace - 300 Potency GCD barrier on a 20 second cooldown (3 charges). Grants 1 stack of Retribution (max 3)
Confiteor - 1280 Potency AoE GCD (50% less to secondary enemies). Requires 3 stacks of Retribution
Intervene - OGCD Gap Closer (No Damage) on a 30 second cooldown (2 charges). Inflicts Bind for 4 seconds.
WAR:
Fell Cleave II - 305 Potency single target GCD
Storm's Eye III - 75 Potency single target GCD + 75 Potency DoT for 30 seconds.
Tomahawk II - 230 Potency single target ranged GCD
Chaotic Cyclone - 190 Potency AoE GCD
Berserk - Increases critical hit chance for all party members in range by 10% for 15 seconds. OGCD 120 second cooldown.
Infuriate - OGCD Grants 3 Spirit of the Beast stacks on a 60 second cooldown.
Upheavel - 110 Potency single target OGCD. Consumes 1 Spirit of the Beast
NOTE: Thrill of Battle, Bloodwhetting, Nascent Flash, and Shake it Off now cost 1 Spirit of the Beast in addition to their cooldowns. Shake it Off no longer increases the barrier by dispelling these effects though.
Inner Release - OGCD Grants 3 Spirit of the Beast, but disables all self-healing for 30 seconds. 180 second cooldown.
Onslaught - OGCD Gap Closer (No Damage) on a 30 second cooldown (2 charges).
DRK:
Bloodspiller II - 260 Potency single target GCD
Souleater III - 60 Potency single target GCD + 60 Potency DoT for 30 seconds.
Unmend II - 180 Pontency single target ranged GCD
Quietus - 140 Potency AoE GCD
Blood Weapon - OGCD Increases damage dealt by yourself or a target party member by 6% for 15 seconds. Grants 1 stack of Living Shadow. 30 second cooldown (2 charges)
Delirium - OGCD Increases damage dealt by all party members in range by 6% for 15 seconds. 120 second cooldown.
Dark Mind - Increases your own Damage dealt by 5%, reduces your action recast by 5%, and decreases damage taken by magic attacks by 5%. Costs 3 stacks of Living Shadow.
Darkside - Randomly enables either Flood of Shadow or The Blackest Night. OGCD 60 second cooldown
Flood of Shadow - 260 Potency AoE OGCD. Only usable after Darkside.
The Blackest Night - OGCD Grants a barrier around yourself worth 25% of your max HP (No longer grants Dark Arts when the barrier breaks). Only usable after Darkside.
Plunge - OGCD Gap Closer (No Damage) on a 30 second cooldown (2 charges).
GNB:
Burst Strike II - 340 Potency single target GCD
Bow Shock III- 80 Potency single target GCD + 80 Potency DoT for 30 seconds.
Fated Circle - 180 Potency AoE GCD
Gnashing Fang - 620 Potency AoE GCD (50% less to secondary enemies) on a 40 second cooldown (2 charges)
Lightning Shock II - 340 Potency single target ranged GCD. Costs 1 Cartridge
NOTE: Heart of Stone and Heart of Light effects are the same,but are now GCD actions that generate 1 Cartridge
Blasting Zone - 340 Potency AoE GCD (40% less to secondary enemies) and reduces damage taken by all nearby party members by 10%. 120 second cooldown.
Rough Divide - OGCD Gap Closer (No Damage) on a 30 second cooldown (2 charges).
Having said that, let's pretend that there are 3 buttons in front of you: the green button means "Wow! This is amazing! I support this tank rework 100%". The blue button means "Hmm, I guess it's okay if only 1 tank is like this" (and if you press the blue button, please share which tank you think deserves this rework). The red button means "wtf is this absolute disaster of an idea? Get this shit out of here!" If you want to chime in, let me know which button you'd press.