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  1. #21
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Elfidan View Post
    Reiny-boy
    (3)

  2. #22
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Elfidan View Post
    Ryan: I agree the job can be strong but Isn't it a design issue if only a few people towards the top can play it well? Sam feels a lot like this to me as well with the whole "SAM sucks without LB" argument. All in all I think a tutorial would be awesome, but some design elements could be better on many jobs.
    i wouldnt say its a entirely a design issue theres def some but not enough to say that any particular class is the sole reason for game/match to lead to a loss, more so it is about player drive/skill, DNC,PLD,SCH,SGE seem to be the classes with lowest player maining (not a word but wutever) because they require the most work/time/effort and entirely from wut i assume, is because of low dmg but high support and it seems to be the case (based on my personal observations)that most people get into a pvp class under the assumption that if i play a class with the most dmg then i'll win more and get the things i want or the experience will be more fun as well as have less responsibility towards the team (i.e. pld using cover to keep people alive) or theres also a certain stigma regarding a playstyle that may run counter to a class's percieved design theres plenty of other reasons but these are just the ones that ive seen and come to mind regarding a class player population
    (0)

  3. #23
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Fair points though I do feel like there is a gap between skill requirements for several jobs. You won't feel this one much playing mostly paladin but the gap between good and bad on that job is gigantic. I just wish we could move toward making jobs more accessible for as many people as reasonable.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  4. #24
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,306
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Meanwhile I play ranked for the sole reason that it ensures that I get paired with more challenging skill levels, but the ladder sucks the fun out of it, and I never cared about the rewards, especially not hellhound... I feel like nobody is getting what they want out of both modes sometimes.

    Quote Originally Posted by Swish_Fish View Post
    CC has a factor of luck associated with it, and just because one player climbed fast with a job, does not change that at certain times and certain days, it is easier to climb with your current skill level than at other times.
    While it doesn't make them fully comparable, saying that Ultimates have no luck factor in who you get paired with is pretty laughable, sorry. Especially seeing the amount of toxic statics going around for those.

    Quote Originally Posted by Swish_Fish View Post
    When you get someone unranked at my gold 2 promotional game and they don't know the buttons because they didn't play casual mode and drip-feed 4v5 fights, there is NOTHING I can do. NOTHING. I can't focus on "what mistakes I did", in an absolutely outnumbered steamroll because I got the bad unranked player.
    Don't worry, it doesn't go away at plat+, the skill gaps are wide, and when it's not skill gaps (I have no issue with skill gaps that's only natural, but it's disheartening to have a queue pop and see who's paired against who sometimes), it's win traders, even though they're a minority on my DC, there is at least a famous one.

    Quote Originally Posted by Swish_Fish View Post
    You need 4 ranks of gold for what? 4 ranks of diamond for what? If you can win the total number of stars in that rank (12 games for gold, diamond, etc.)- why would you de-rank? It is arbitrary. You have already proved you can win that number of games in gold etc. Now you have RNG as the factor by which you rank.
    That is a confirmation bias fallacy. Maybe you were lucky in your win streak, especially with the streak system helping. There is no way it automatically proves that you can win that number of games. You said it yourself, the RNG factor is big, as it is always the case with team based multiplayer, especially with such a low pool of players.

    Quote Originally Posted by Swish_Fish View Post
    Unobtainables are exclusively the worst rewards in MMOs because it punishes you for your circumstances in life, irrespective of skill or anything else.
    Unless it's about keeping your unobtainium whenever a world event happens like for housing...

    Joke aside yeah I agree, at least I can do ultimates whenever I feel like.
    (4)

  5. #25
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,306
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's definitely more of a skill issue combined with job weights in games rather than raw power. The job being underpowered or overpowered can play a part but more importantly some jobs (I'd dare say roles even though SE tried to make this role agnostic, well, sorry to burst your bubble but it's not role agnostic) have a disproportionate weight at high level compared to others. Back in Feast healers were like 80% of the conditions for a team to win or lose, then melee DPS. This has lowered somewhat in this system but it's still there, just a lot less obvious. Some roles thus have a harder carry potential, or on the other hand when badly handled, a harder team crippling potential.
    (2)

  6. #26
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Elfidan View Post
    Towa: Why can't there be rewards for every level of play? There are in other games so why not?
    there already is and that's called the series pass, literally if we just get Square to invest more dev resources into that and the crystal shop EVERYBODY will be happy.
    as far as ranked exclusives go...
    i think you guys can have your Furniture items back and keep getting glow weapons but NO armors, otherwise we're gonna have a repeat of what happened before pvp got a overhaul.
    (1)

  7. #27
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    I really think TheCa hit on a good point if it was all in a shop and higher ranks just meant quicker access it could be better. I still think some sort of trophy for top performing players is good though.
    (2)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  8. #28
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Towa-Musa View Post
    i think you guys can have your Furniture items back and keep getting glow weapons but NO armors,
    Gee, thanks, didn't know people who have a massive hate boner on Ranked get to have a say on what and what not Ranked players are allowed to have for their playtime. Blergh.

    Quote Originally Posted by Towa-Musa View Post
    otherwise we're gonna have a repeat of what happened before pvp got a overhaul.
    Things that came after the overhaul:
    - Battle pass
    - Trophy Crystal Shop (essentially shop extension)
    - 5v5 role-agnostic queue (i.e. no role restrictions)
    - role overhaul to be less same-y and individual job performance being vastly different, especially Limit Break
    - moving healing and mitigation responsibility largely to the individual being attacked rather than healers / tanks

    The reward side of thing was something long expected anyhow, the other three made agonizing queue times go away and actually made Casual PvP even pop in the first place. Role queue was what defined Feast era but also broke it. Neither of this would change back if Ranked would get armour rewards again.
    (1)

  9. #29
    Player
    Chiyeko's Avatar
    Join Date
    May 2019
    Posts
    45
    Character
    Chiyeko Bladestorm
    World
    Ragnarok
    Main Class
    Paladin Lv 31
    They mention they were trying to avoid reward exclusive in rank in one of the live letter. To be honest would get it if they came up with a new game mode with rank with crystals. Reason why malmstone system is to detour the exclusive reward feast use to do. I can only see this to get people in rank just to get mats to upgrade the weapons. Would be nice if each season they had better frame and portrait for your character but feeling they won't do that or make an effort to do even that.
    (0)

  10. #30
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Chiyeko View Post
    They mention they were trying to avoid reward exclusive in rank in one of the live letter. To be honest would get it if they came up with a new game mode with rank with crystals. Reason why malmstone system is to detour the exclusive reward feast use to do. I can only see this to get people in rank just to get mats to upgrade the weapons. Would be nice if each season they had better frame and portrait for your character but feeling they won't do that or make an effort to do even that.
    Honestly I find it sad. When they started with the Archfiend set I thought a good idea would be to have a recolour of it available in Ranked play (like replacing the red glows with light blue) and wouldve been a nice dynamic that everyone gets one cool armour while those fighting for it would get another variant. Wolrd of Warcraft used to do this when friends who came from it told me about it, I thought that was cool as hell.
    (1)

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