Quote Originally Posted by Deo14 View Post
For like 5th time, whenever you put any effect on the skill that deals damage, skill will be used for the damage only. If Head Graze had 20 potency attached to it, it will be used on CD just like Empyreal Arrow or any other oGCD. What's your argument against that? That it gives you some choice while progging latest ultimate? You simply cannot put reactive effect on top skill that you want to always use on CD. It needs to be separated.
History contradicts your statement.

That literally was not true for Brutal Swing in any content with anything with stunning, Blunt Arrow in any fight with something worth silencing, Shoulder Charge in any fight with knockbacks, etc. No one routinely sacrificed greater rDPS over the fight just to use their attacks on cooldown. Attacks were used only as attacks, when there was literally no other use for them.

Not everything needs to be used on CD. The goal is the total effect that can be produced from one's toolkit, not just cast per fights.

It's only when a game is dumbed down to oblivion that optimization becomes literally only "hit it the moment you can hit it / mash da button".

If you don't like that the game is so shallowed out, then why insist on leaving encounters so featureless / any non-rDPS utility so irrelevant?

And yes, game shouldn't be designed around idiots, but that boat has already sailed.
Then what is the point of even discussing anything if (that's to be used an excuse that) nothing can be done anyways?

guaranteed crits so the parsers are happy too. That was 6.1 SAM rework in nutshell.
Guaranteed crits hurt actual parse-farmers, since they can no longer have as high of highs, making it more difficult to separate their no-life-ing from more casual but skilled players. No, guaranteed crits were for your more casual players and to increase the tightness available for DPS checks. Moreover, none of that had to do with the simplifications to the job itself: they could as easily have just made Kaiten grant the an auto-crit instead of +50% damage.