Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


Having played FFXI since launch and was pretty hardcore had everything done in the game, fulls sets of salvage gear pretty much the best gear from kings.
I thought Abyssea was the best thing to happen to FFXI. It made exping fast got rid of the tediousness of it. New level cap to progress your jobs. Actual new gear that wasn't sidegrades but actual upgrades. AF3 didn't take that long to get 8 seal drops and 6 +2 drops. Took a good amount a work but not that much. Proc system further increased drop rates. Having actual upgrades and finally our old gear becoming obsolete was definitely needed after using like the same gear for over 5 years. Empyrean and Relic weapons became very assessable if you want to put in a good amount of work you can get one.
Gear in abyssea that doesn't take forever to get is much preferred over 1% drop rate just like salvage, and kings that spawn every 24 hours or 3 to 7 days.
Which lead to voidwatch which came after abyssea and pretty much everyone agreed was pretty bad 1% drop rates and very sidegradeish. People seem to hate VW and Abyssea was very much well received.
SE should take what they learned from Abyssea and apply it to FFXIV make it so that gear doesn't have absurdly low drop rate it makes people want to play more and have a fun time when they are constantly getting item drops. But Tanaka said in an interview he thought that abyssea was a mistake and they wouldn't be doing something like that again so yea now we got VW with 1% drop rates on side grade items.



@ Zumi was Abyssea Tanaka's idea ?
I was under the impression that he was busy with making FFXIV when abyssea's came out which make me wonder who was in charge of Abyssea's when it was first released.
Sounds to me Tanaka is just set in his ways and wants things to go back to the way they were, makes me glad hes not producer for this game.


Abyssea wasn't Tanaka's idea he wasn't in charge of directing FFXI when it came out. When he did start to focus more on FFXI after leaving FFXIV Then we got Voidwatch and back to the old 1% drop rates where stuff almost never drops.
FFXI is a shell of it's former self.
I lost my account before the cap increase and I'm glad that I never started playing again. Those who like Abysea and whatnot...all the power to you but I want my game to last me more than a few weeks before I'm capped out on all jobs with some of the best gear the game has to offer lulzing my way past monsters that used to strike fear into my heart.



I can't see FFXIV offering that either though. (unless you stumble across a lvl 98 Goobbue of course)FFXI is a shell of it's former self.
I lost my account before the cap increase and I'm glad that I never started playing again. Those who like Abysea and whatnot...all the power to you but I want my game to last me more than a few weeks before I'm capped out on all jobs with some of the best gear the game has to offer lulzing my way past monsters that used to strike fear into my heart.


Yes yes, FFXI's not what it used to be, but it's not Abyssea that killed it--it's time. People may not remember, but at the time Abyssea came out there were rumors that FFXI would either stop development or shut down entirely. Abyssea, however, brought back a lot of people who were tired of sidegrade crap and the hell of abysmal drop rates combined with horrifically long lockout periods. It was likely only due to people coming back for Abyssea that FFXI's still around today.
Even without Abyssea, though, to basically copy and paste all the features from FFXI would be to focus too much on a very narrow portion of the MMO market. We've seen this countless times before across different media and it never works: pandering to the fanbase just kills you off slowly as fans grow old and lose interest while not being replaced by younger fans. It's basically what's happened to SE as a whole. They started making fanservice spinoffs and portable games instead of really focusing their efforts on strong new and continuin IP on the consoles, and now they're in real trouble after being a powerhouse only a few years ago.
FFXIV needs to be a game for today, not a game for 10 years ago with updated graphics. That means bringing it up to the modern standard (which FFXI definitely is not) and then implementing good new ideas as well also co opting good ideas from other games as they come along. That's how a successful MMO works, always staying on top of what people as a whole want, not just the most hardcore of the hardcore players.



OJtheLIONKing talks a lot of sense.
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