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  1. #21
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mithron View Post
    Nonetheless it is how RDM should be in FF14. They should be among the 3 lowest aDPS, only above BRD and DNC because of how much party DPS buffing/utility they should bring with Embolden and others. That is the job fantasy RDM should be fulfilling. You should want to play RDM because you want to be a jack of all trades, master of none, and fulfill a party buffer and utility role as a caster that gets to melee sometimes. Essentially, RDM should be the BRD/DNC of casters.
    The only place I disagree with this take is that those balancing concerns fly straight out the window the second people start talking about melee DPS. Oh, Monk has Brotherhood and Mantra and a personal shield and is nearly as utility-laden as RDM minus Vercure and Verraise? But it's a melee DPS, so it also gets to be competitive near the top of the pack for damage on top of it because Meleewalker.
    (13)

  2. #22
    Player
    Foinhas's Avatar
    Join Date
    Sep 2022
    Posts
    12
    Character
    Foinhas Xpms
    World
    Cerberus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mithron View Post
    Nonetheless it is how RDM should be in FF14. They should be among the 3 lowest aDPS, only above BRD and DNC because of how much party DPS buffing/utility they should bring with Embolden and others. That is the job fantasy RDM should be fulfilling. You should want to play RDM because you want to be a jack of all trades, master of none, and fulfill a party buffer and utility role as a caster that gets to melee sometimes. Essentially, RDM should be the BRD/DNC of casters.
    This is all cute, except WHERE'S THE UTILITY???

    embolden is just damage, so it doesn't count as utility, since it counts as damage.
    vercure means the pull is over and you're about to disband the party
    And yes, we all remember that one time the rdm raised the healer, the healer used lb3 and everyone went happy home (yaaay), but what about the other times, huh? Another thing: In late ShB, smn dealt nearly as much damage as blm and i don't remember people complaining about that (other than the whole casterbringers idiocy)...
    Magic barrier is right now the worst mitigation tool in the game. If the rdm can survive a mechanic with MB, so can any other job in the game survive it withou MB... Not to mention machinist has better magic barrier and i don't see anyone go "OMG machinist has so much utility!!!"

    Now, i don't realy care how much damage rdm deals, but if they want it to be bottom dps, then at least give it some REAL utility and not something that works realy well on paper but falls apart on reality.

    Also the big issue with rdm right now (besides the utility) is how inconsistant it's damage can be. The devs wanted to balance jobs with potencies? Then give 10 potency to bolt (from 310 to 320). While this won't solve much (it also needs some correction on the cooldowns of certain abilities) it will mitigate some of the punishment rdm recieve when RNJesus decides to take a week off on vacation
    (12)

  3. #23
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    >Prepping for Savage
    Oh look, Harrowing Hell is a huge healing and mitigation check at the end of P10
    >It's physical damage so Magick Barrier's only half useful, prepare to be the first job to get pasted by the incoming damage
    Did someone with a RDM-themed vanity license plate run over the job and encounter designers' dog or something?
    (12)

  4. #24
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,923
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mithron View Post
    Nonetheless it is how RDM should be in FF14. They should be among the 3 lowest aDPS, only above BRD and DNC because of how much party DPS buffing/utility they should bring with Embolden and others. That is the job fantasy RDM should be fulfilling. You should want to play RDM because you want to be a jack of all trades, master of none, and fulfill a party buffer and utility role as a caster that gets to melee sometimes. Essentially, RDM should be the BRD/DNC of casters.
    Nobody cares about adps for balance.

    People care about what the job brings to the party (its own dps and its raid damage buffs). RDM right now could be the BRD/DNC of casters for all we care, but it's still not competing with the top dogs (melees and BLM) with what it brings.
    (3)

  5. #25
    Player
    Ghost_of_Ebina's Avatar
    Join Date
    Oct 2021
    Location
    グリダニア
    Posts
    360
    Character
    Kill-or Die
    World
    Bahamut
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mithron View Post
    Nonetheless it is how RDM should be in FF14. They should be among the 3 lowest aDPS, only above BRD and DNC because of how much party DPS buffing/utility they should bring with Embolden and others. That is the job fantasy RDM should be fulfilling. You should want to play RDM because you want to be a jack of all trades, master of none, and fulfill a party buffer and utility role as a caster that gets to melee sometimes. Essentially, RDM should be the BRD/DNC of casters.
    Agreed with the direction. I would like for Square-Enix to stick with the theme of Red Mages and not make it into something it isn't.
    In general the FF14 RDM has not reflected the buffer aspect of the FF1 RDM very well.
    I supposed they had some role in FF11 as a debuffer but I never played FF11 to be sure.
    (1)

  6. #26
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Foinhas View Post
    This is all cute, except WHERE'S THE UTILITY???
    Nuke 2 minute burst meta, give RDM a Haste in addition to Embolden. Make Haste strict DPS gains on every job accordingly. Embolden can be AoE buff while Haste is single target buff, akin to DRG's Battle Liturgy and Dragon Sight. Every third Haste applied, allow RDM an AoE Haste. That way they're managing offensive Mana and utility job gauge resources for job fantasy fulfillment (jack of all trades, doing everything).
    (0)

  7. #27
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    The weirdest thing is that they could just tweak how much Embolden boosts the RDM's damage instead of the party. I always thought it was weird that Embolden stated that it boosted your magic damage by 5% but the party just had their damage boosted by 5% (no magic specifics). This was always weird as that is effectively the same thing but worse for the RDM in fringe cases, why not boost magic damage by 8% or something just for the RDM and keep the party at 5% like it was so the damage isnt insane for the entire fight and just the burst phase
    (5)

  8. #28
    Player
    Nickeling's Avatar
    Join Date
    Oct 2018
    Location
    Gridania
    Posts
    4
    Character
    Eveke Stormcleaver
    World
    Shiva
    Main Class
    Warrior Lv 90
    What bothers me the most is the comparison to the BLM. I don't want to be a BLM, I want to be and stay an RDM.

    This is about the RDM. He does too little damage or is of no use to his group (last place rDPS). One of the two points must be fixed.
    He's the first to die, how is he supposed to rezz someone?
    What use is the rezz if a dead player means a wipe for most mechanics anyway? Verraise is fun and sometimes makes sense in regular content. But with the current boss mechanics, it's pretty much useless.
    Magick Barrier is far too weak, especially against physical damage, to which the RDM, like all casters, is even more vulnerable than other damage classes, not only because of the low HP, but also because of the lower defense value of the armor, and unlike other casters, the RDM has none own protection. He's like the bard, plus dying from raidwides.
    The problem isn't the RDM itself, it's the combination with the current boss mechanics that's causing problems.

    I like the idea of Rychu. Plus maybe 5% physical damage reduction for the Magick Barrier?
    (2)
    Last edited by Nickeling; 06-07-2023 at 09:44 AM.

  9. #29
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,923
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rychu View Post
    The weirdest thing is that they could just tweak how much Embolden boosts the RDM's damage instead of the party. I always thought it was weird that Embolden stated that it boosted your magic damage by 5% but the party just had their damage boosted by 5% (no magic specifics). This was always weird as that is effectively the same thing but worse for the RDM in fringe cases, why not boost magic damage by 8% or something just for the RDM and keep the party at 5% like it was so the damage isnt insane for the entire fight and just the burst phase
    In SB and ShB Embolden used to only buff physical party damage, as a counterpart buffing your magical damage since most of your kit is magical besides Fleche and Contre-Sixte. It was one of the quirky oddities of Embolden design I guess, but they removed it for obvious reasons.
    (2)

  10. #30
    Player
    Tamaerl's Avatar
    Join Date
    May 2022
    Location
    Gridania / Ul'dah
    Posts
    40
    Character
    Uularotto Urotto
    World
    Zalera
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Nickeling View Post
    What bothers me the most is the comparison to the BLM. I don't want to be a BLM, I want to be and stay an RDM.

    This is about the RDM. He does too little damage or is of no use to his group (last place rDPS). One of the two points must be fixed.
    He's the first to die, how is he supposed to rezz someone?
    What use is the rezz if a dead player means a wipe for most mechanics anyway? Verraise is fun and sometimes makes sense in regular content. But with the current boss mechanics, it's pretty much useless.
    Magick Barrier is far too weak, especially against physical damage, to which the RDM, like all casters, is even more vulnerable than other damage classes, not only because of the low HP, but also because of the lower defense value of the armor, and unlike other casters, the RDM has none own protection. He's like the bard, plus dying from raidwides.
    The problem isn't the RDM itself, it's the combination with the current boss mechanics that's causing problems.

    I like the idea of Rychu. Plus maybe 5% physical damage reduction for the Magick Barrier?
    What if Magick Barrier worked more like the PLD's divine veil, and it gives the whole party a shield in addition to the damage reduction and increased healing?
    (3)

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