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  1. #11
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by pennyblack View Post
    ultimate bosses are the endgame bosses for ffxiv, but those are strictly locked behind parties and statics. Having content such as criterion dungeons are kind of the start to true solo content wrt to patch and ilvl, so when do we get savage solo bosses and ultimate fights that we can solo?

    ps: im not talking about unsynched or soloing past content, i mean actual solo bosses or ex trials that are doable with synched ilvl, with any class.
    Hopefully never. There's too much solo content already in this game. If you want a pure solo experience go play a single player game.
    (6)

  2. #12
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ransu View Post
    Hopefully never. There's too much solo content already in this game. If you want a pure solo experience go play a single player game.
    have to agree on this. there is no way that they could implement this and have "any class" able to do it. if they did, then the endless round of "its too haaaaaard, nerf it" at which point it loses the entire "ultimate" meaning.

    its an mmo and really, have to draw the line at some point, too much solo already and thats increasing.
    (5)

  3. #13
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Ransu View Post
    Hopefully never. There's too much solo content already in this game. If you want a pure solo experience go play a single player game.
    Just remove the "afk" solocontent like island sanctuaries. The problem is that if you want something to do solo you can only do boring stuff and if you want group stuff there is only savage/ultimate and no midcore content. The solo/group content needs to be balanced better. More midcore content for group, more challenging content for solo.
    (6)

  4. #14
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shinkuno View Post
    Just remove the "afk" solocontent like island sanctuaries. The problem is that if you want something to do solo you can only do boring stuff and if you want group stuff there is only savage/ultimate and no midcore content. The solo/group content needs to be balanced better. More midcore content for group, more challenging content for solo.
    End game for the most part should be groups only. Solo content is fine, but challenging content should require a group... Otherwise what's the point of playing a multiplayer game?
    (2)

  5. 06-07-2023 12:27 AM

  6. #15
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    I think we should go opposite I want alliance raid sized ultimate content
    (2)

  7. #16
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,984
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GaiusDrakon View Post
    Try out solo Orthos, it's much easier than solo potd/solo hoh, and if you raid you might enjoy it. Bozja duels are not bad and are actually more exciting than raiding because the pressure is all on you. Blue mage is kinda boring.
    I forgot about blue mage, but there was actually one fight that required me to learn it like I would extreme or savage. There was no getting around the fact that it had a sequence of mechanics and I just had to know they are coming and deal with them and that required practice to get it into muscle memory. Unlike extreme and savage, nobody could carry me through any of it. The "pressure is all on you" was the greatest part about it.

    But obviously most of those blue mage fights are easy. If they add more to it then maybe it would become the sort of contender on the list of solo activities like deep dungeons or duels. We are getting some more in one of the next patches, I think, so hopefully they are not a joke.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #17
    Player SassyAssassin's Avatar
    Join Date
    May 2018
    Location
    Fanow
    Posts
    1,905
    Character
    Cinnabun Arulaq
    World
    Louisoix
    Main Class
    Sage Lv 100
    ESO had (don’t know if they nerfed it or removed it) maelstrom arena, you could do the normal version and the veteran one, it was a lot of fun to do on your own! Hm I start to miss eso but characters look like moist buttoms, pretty nature though…
    I guess yes potd and orthos can be difficult content to do on your own
    (0)

  9. #18
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    738
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    Masked Carnivale is basically ultimate for solo players.
    (0)

  10. #19
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,017
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by SassyAssassin View Post
    I guess yes potd and orthos can be difficult content to do on your own
    The problem with Deep Dungeons is that you have to grind the lower levels every time before getting to the harder content and if you dc or die you have to start the low level grind all over again. Fighting bosses is also a small part of them.

    Variant dungeons are too easy and criterion dungeons and above require a party and they’re pretty much dead content after a few weeks making it hard to find a party.

    A series of hardcore solo challenges that you could tackle whenever you want on different jobs would be nice to have. It could even help improve the player base.

    Masked Carnival is the closest thing we have to that but it’s for a special job only.
    (1)
    Last edited by Toutatis; 06-07-2023 at 08:59 PM.

  11. #20
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Ransu View Post
    End game for the most part should be groups only. Solo content is fine, but challenging content should require a group... Otherwise what's the point of playing a multiplayer game?
    Usually people like to play a game where theres people running about. A game that feels like its lived in, even if they dont like interacting with them much.

    Theres a case for having MMOs feel like that.
    (0)

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