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  1. #21
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,659
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deceptus View Post
    Preventing damage is literally the same thing as healing. . . otherwise healer shielding wouldn't exist.

    It's a concept called "effective hit points".
    So your argument is that tanks and healers are the same thing. That's a fair argument I suppose.

    But the definition of a tank is to "protect the party". The top way they do this is to hold the attention of enemies so that they take all of the damage, but alternative ways they can achieve it is by applying mitigations to the party.

    Whereas healers are supposed to heal them when they actually do take some damage.

    The lines are blurred here because of the fact healers are able to "protect the party" and tanks are able to "heal the party".
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #22
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Are we seriously pretending the healers step on tank toes because they have some shield spells? Tank, the one-man-army overpowered role that does near prange levels of damage, apart from DRK has busted party and personal heals like Medica 2 + Succor It Off and 20 second personal Bloodwhettingdiction, and is the only role with the defense required to survive tank mechanics?

    Tanks are currently quite fun when soloing content. Because they're overpowered. They're the only ones with the power to perform their own role, plus have gobbled up sufficient ability to perform the others that they don't need any help.

    Again, odd party and solo comps are definitely a fun challenge to take on! And why is this a multiplayer game again? If you want to make all roles useful, tanks need nerfs. They're too good at everything.
    (12)

  3. #23
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,329
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I think i'm bit of a boomer vanilla wow enjoyer, but i miss threat mattering for tanks. They were alot more fun when they weren't just blue DPS
    (2)

  4. #24
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    No idea how I managed to reply in the wrong thread.
    (0)
    Last edited by Denji; 06-06-2023 at 04:21 AM.

  5. #25
    Player Pratini's Avatar
    Join Date
    Nov 2022
    Location
    Limsa Lominsa
    Posts
    320
    Character
    Henry Seger
    World
    Marilith
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reimmi View Post
    I think i'm bit of a boomer vanilla wow enjoyer, but i miss threat mattering for tanks. They were alot more fun when they weren't just blue DPS
    Yeah because forcing the DPS to stop DPSing is... fun... right?
    (0)

  6. #26
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Pratini View Post
    Yeah because forcing the DPS to stop DPSing is... fun... right?
    There used to be skills that dumped aggro for DPS/Healers. It actually made the whole game more engaging...but can't have much thought process in this game because that was apparently too hard for a LOT of people.
    (8)

  7. #27
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,144
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    In the same way, healers should not be able to mitigate (ie. we should not have barrier healers, that's literally the job of tanks to protect the party).
    Healers in Final Fantasy have been able to mitigate damage since the very beginning. It'd be a sad turn of events to make them nothing but cure bots…
    (0)

  8. #28
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    974
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I disagree, I had the most fun when tanks were actually tanks, and not dps who can heal and take lots of incoming damage.



    They've really ruined the role for me. It was at its best in 2.0 honestly. It's gone downhill from there.
    Was there ever a time when tanks only cared about tanking? Even back in ARR tanks were prioritizing strength over defensive stats, and I can certainly say I do not miss stance dancing in an attempt to maximize damage dealt. SE even tried to stop tanks from using strength accessories in SB by job restricting them and they would just overmeld strength in crafted stuff over raid items.
    (1)

  9. #29
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Denji View Post
    If you're a war you can do this with just about any content when the healer dies, barring the current expansion's end-game duties.

    Just don't do it when you're in a party unless the thing is nearly dead. :') Nobody wants to wait 10-15 minutes to watch the war slowly murder a thing. Sorta why I don't entirely hate the concept of an enrage after a set amount of time.
    Back in ShB, we had diamond weapon normal that only 2 tanks (PLD and WAR) did the fight while the 6 other guys dead because of tower. The fight become sooooo long but they managed to defeat it...
    (1)

  10. #30
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,329
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Pratini View Post
    Yeah because forcing the DPS to stop DPSing is... fun... right?
    All dps had threat drops, and tanks had abilities that generated extra threat to make up for dps not using these.
    I found things more engaging with that extra layer on the gameplay
    (1)

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