Quote Originally Posted by NekoMataMata View Post
WAR has always been the dungeon tank because of the broken sustain on it, while DRK has always been more of a raiding tank due to having more mitigations and more damage
lol wut? DRK has a total of 5 mitigation buttons (not counting role actions and not counting Nascent Flash which is just "Bloodwhetting but for other person"), same as WAR, but one of those is only useful for magic damage (meaning it's practically useless depending on the fight), and the other is such low mitigation that you're always stacking it with something else. So more like 4 mitigation buttons. Not even touching on WAR's mitigation being way stronger.

And don't start with "but healing isn't mitigation" yes it is. You can't heal if a mechanic one-shots you, true, but how many situations are you gonna be in where a 15% mit or a 10% health shield would have saved you from a one-shot? You shouldn't be in that situation to begin with.