Quote Originally Posted by Rydin View Post
It's hard (See: impossible) to compare HP vs Defense, or HP vs physical damage mitigation... and even if you could, it's situational. HP doesn't always win.... If WAR had 100 more HP but PLD had insane damage mitigation then yes... damage mitigation would win. But right now WAR has quite a bit more HP than PLD (Definitely more than 100).

The one advantage HP has (As stated by several people in this thread) is that it is effective for both Physical and Magic attacks. Magic Def has kind of been spit on by the Devs....
Yes you can improve one element with jewelry and materia... but people are hesitant about using elemental veil materia, because HP materia is more versatile and less situational
Hi Rydin,

Well said.

And to make the divide even greater is the fact that Warrior is a far better Damage Dealer than Paladin, and has its core Enmity Combo be tied into its best Weaponskill as well (Steel Cyclone) (vs. Paladin's Spirits Within off of a successful block scenario only).

It's a good question: What *would* a standout Defensive change be to make Paladin desirable again?

In light of Warrior with the highest HP totals in the game, very good Enmity generation / ability to hold Hate, good DPS and good AOE, and some good Defensive abilities, what could SE do to make Paladin - a Job that by its very nature is "Defense Only / Tank" - a *good, desirable* choice?

Is it an inherent Defense boost (via Trait or just inherent when switching to the Job) of, say, +25% Boost to Defense (over its current rating)? Does it also include Magic Defense boost of some kind? (which would certainly make it standout)

Fixing Blocking & Shields and its calculations would help as well (especially vs. higher level "End Game" enemies).

Paladin is certainly better after this hot patch than it was during 1.21, but it's not enough.