
Originally Posted by
jwang
I don't get your point with the above picture posts in comparing the two jobs. What exactly are you trying to prove with it? And in WAR vs. PLD debate, it's mainly on playstyle. A good WAR tank is equally viable as a good PLD tank in terms of enmity, the only difference is WAR tanks have stupid amounts of HP and PLD tanks have shield block and higher defense. The problem with this is that current damage formulas favor high HP builds for a bigger margin of error for healers, and WAR's DPS makes it a more favorable choice over PLD. Arguing that WAR needs a second healer is invalid as well, since there has already been runs done with a single healer and a WAR tank, and even with PLD tanks most groups like to bring 2 healers for insurance. To make matters worse for PLD, a WAR can self heal as well, though not as frequently as PLD. Even though they have a smaller pool of self healing abilities, WAR can use these on the run and cannot be interrupted outside of stun, petrified, and pacification status effects. A PLD CAN be interrupted, cannot heal himself while moving, and has a limited number of heals tied to his MP pool. The best way to balance the two jobs in my opinion is to make shield blocks prevent interruption, increase the MP restored from Outmaneuver, and make Holy Succor an instant cast.