The sliver ring is meant to be very very very rare. I'll admit it's pretty evil for SE to tie those dude's minions to it, but they will make you gil if you get lucky lmao.
The sliver ring is meant to be very very very rare. I'll admit it's pretty evil for SE to tie those dude's minions to it, but they will make you gil if you get lucky lmao.



i've seen silver twice in last 3 days. 2 4-round all gold portals last 2 days.
Pajama cult unite
I'd be more likely to believe this as Yoshida mentioned back during Aquapolis that there is no "50/50 chance" of getting through.
The game decides when you zone into the door dungeons how far you are getting and your choices from that point do not matter. This likely is the same for the Shifting Altars.
Very few people seem to understand this however and equate it to RNG or debate on which door to choose. A choice of which does not actually matter.
I've seen just four clears and one silver in maybe ~300 Ophio maps. Haven't been through as many Zonure maps but I saw a silver in there too (did I tell this story before? It was around 9AM and I ended up helping some guy sitting alone in PF walk away with a beaver). It wouldn't surprise me if Ophio clears were made especially rare since the maps are both gathered and opened in the same zone. The gil rewards certainly are worse, to the point where I'd rather just get ejected on the second incantation than the fifth to save time if it's not going to bother clearing.
Both the portal chance and incantation success rate in the shifting dungeons might as well be a coin flip at best, and that's five successive coin flips if you ignore the first incantation. Speaking of, I've only seen an Atomos there once, effectively making it a rarer occurrence than the silvers as far as I'm concerned; I figured they wouldn't even bother putting fakeouts there, but apparently they did. The only thing I can assume is rarer than that would be getting three zapped Atomoses (Atomosi?) in a row, which I can't recall ever seeing. That makes it especially hopeless when you see two of them before the final incantation.
Out of all the treasure dungeons, Excitatron seems to have a noticeably higher clear rate, even despite having the same number of rooms as DoLG. I also agree with the sentiment that picking a door in the door dungeons doesn't make a difference; the game has to allow you to reach the end, which leads to me agreeing with the sentiment that the grind is miserable. Now, if you want something to be skeptical about, someone I was Ophio mapping with said they got three clears in five maps (no, not just portals).
Sidenote: I kind of wish people didn't feel the need to comment on every single incantation. They even know an Atomos can get zapped and they still freak out whenever they see one. After thousands of incantations, you'll start to think it's a jinx.




Well this is very depressing to read. I haven’t done many of the latest map myself, probably only about a hundred since the first time it was implemented. But I have not seen a clear at all since then. Trying to farm the clear credit feels like a daunting task now.[…]The game decides when you zone into the door dungeons how far you are getting and your choices from that point do not matter. This likely is the same for the Shifting Altars.
Very few people seem to understand this however and equate it to RNG or debate on which door to choose. A choice of which does not actually matter.
I did saw 1 silver roll ironically, it was also my first time seeing it.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."




I have literally never been past the 3rd/4th floor on treasure dungeons, my luck sucks.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




This is such a lazy response. OP literally said they ran Treasure Maps almost 1,000 times yet somehow they're just upset "it doesn't give me what I want right away"
Maybe, just maybe the system isn't well thought out and people don't find utterly insane RNG odds fun? You can have high RNG that's still reasonably obtainable. Going too far in the opposite direction just leans to the same end result as making the reward to easily obtainable. People stop caring.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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