gorefiend's grasp would be fun


gorefiend's grasp would be fun
In a lot of games tanks have some sort of "pull" skill to bring the mobs closer, but haven't they stopped adding ranged mobs after 71+ anyway?
Honestly I don't think this whole "grappling hook" is that good. Sure it can be handy but besides one....occasion it might be so situation that it's a waste of space in your already bloated skill bar. Plus we have octillion aoes that we don't need a grappling hook: just aoe once and they're glued to you like flies on honey. Also 99% of enemies aren't ranged or attack close to you even when ranged already, making a grappling hook pointless.
Instead how about giving tanks more active mitigation abilities instead of boring passive CDs that reduces damage for X seconds?
Imagine warrior's rage bar used to empower bloodwhetting in some fun ways (higher damage reduction for higher stacks, or higher parry/dodge rating)
Or Paladin's sheltron dealing damage back when they have max power bar - or longer duration too.
I dunno, just something more than pressing one button and having less damage for X seconds could be an interesting idea...





In Dzemael Darkhold, you can drag everything to the purple light around the Magitek Terminal and then hide in the very corner to block the ghosts' line of sight (LoS) and make them follow you into the light. Run back out of the corner and to the Magitek Terminal after they're in range; if you stay in the corner too long you might also LoS the healer if they're not aware of what you're doing.
Last edited by Rongway; 06-02-2023 at 09:27 PM.
dunno why all the complaints, i think it'd be fun and has very mortal combat-y "get over here" vibes. i like it. if it does a little damage then it could also be used between gcd for a little extra dps.

/approve but unfortunately it would be useless when it's fun, for example on a boss.Okay so I had this idea just about now I was doing Dzemael darkhold and I start pulling wall to wall but there is those range enemies that are far away and snipe me out of my aoes because they aren't dumb they got range that I dont but I was wondering what if tank could have a Grappling Hook or Something like healer Rescue but to snatch an enemy from its position and drag it to you This action would not work on bosses tho for obvious reasons. I know its sound quite useless but I can see a good potential of mechs based on that where tanks have to snatch an add away or something like that
Let me know what you guys think
Right now it's boring to see bosses that auto-adjust their position for some skill or are placed as walls, it diminishes the role (and fun) of the tank.
Last edited by Mr_Gyactus; 06-21-2023 at 09:19 AM.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.

In the first large pull of Darkhold when you get to the big open room with the caster enemies pull them all then run right into the corner as tight as you can of the blue area, then a few seconds later the ranged enemies will come closer, then you can run back to them with the melee enemies and attack them all together whilst staying in the blue area safe zone.
Before the 2nd boss you can line of sight the enemies behind a wall forcing them to come to melee range to attack you.
The attack you are requesting is already in the game...if you play Blue mage of course.
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