Bozja had a lot of repeating the same content and I'm not even just talking about the 'do 60 HW fates' kind of relic steps. It was ungodly amounts of recycling for all the CEs and fates. Grinding the same stuff over and over again is not content.Who is honestly thinking "Yes Criterion dungeons and Island Sanctuary are totally the same amount of content as Bozja/Eureka!"
Whatever you're smoking you need to put down and check yourself into rehab.
Island sanctuary is "content" that you ignore on a weekly basis until your island is max rank and looks the same as every other island in the game.
Criterion dungeons are cleared 12 times over maybe 2 hours, and then you never do them again. Or you just don't do them in general and pay for the rewards which people can sell on the marketboard.
Bozja/Eureka is not something you can complete in 2 hours, or set up to ignore for a week. You had to put effort into doing them and earning their rewards, something the community seems to be frustrated about lately. Actually playing the game that you pay a sub fee for. Are they frustrating, grindy content? Absolutely, but they were a grind that you *chose* to do, and you chose how much of a grind you wanted it to be for yourself. True appreciation is often derived from the amount of effort and hard work put into acquiring something, making it feel like an accomplishment. When things are achieved without any effort, it's impossible to feel a sense of pride or ownership to accompany such rewards.
That choice to grind doesn't exist in Endwalker. You just complete the content and you're left with a hoard of "meh" looking welfare relics after passively earning tomestones. You get all the mounts/glamours/portraits from Island after passively checking on it every week. I want something worth grinding for, and that something has not been provided to us thus far in Endwalker.
Wouldn't that eliminate everything past the MSQ and one time side quests as content then?
Progging fights definitely is content aswell but you're not far off. Every piece of content has an amount of time it can stay interesting for on its own. Delubrum was alright for the first couple of runs. But the 30th run of it definitely wasnt content anymore. By then it has just outstayed its welcome. At that point everyone was just doing it for the reward. This is why I am very glad about recent ex trials all giving 2 totems each compared to only 1. The 51st clear is in no way more interesting than the 50th.
I think SE is missing out on an opportunity to have content that rotates to encourage doing different things. I look at ambuscade in FF11 and timewalking in WoW and see content that rotates on a mostly set schedule. In the case of ambuscade, it has compelling rewards for everyone and multiple difficulty levels as well as having solo and group content for it. I look at timewalking and see dungeons and raids that rotate out before they become boring, provide a good alternate leveling path, some gear rewards for fresh level 70 characters, has cosmetic rewards for more geared players, and encourages everyone to do it through the weekly quest associated with timewalking which gives a piece of gear at a high enough ilvl to be useful to a decent amount of players. This is just a basic example of where I think SE is missing out on having "grindable" content in the sense that it is repeatable for good rewards and encourages people to play the game if they want but don't feel like they are required to as we still have all of our current stuff to do if that is more of your thing.Progging fights definitely is content aswell but you're not far off. Every piece of content has an amount of time it can stay interesting for on its own. Delubrum was alright for the first couple of runs. But the 30th run of it definitely wasnt content anymore. By then it has just outstayed its welcome. At that point everyone was just doing it for the reward. This is why I am very glad about recent ex trials all giving 2 totems each compared to only 1. The 51st clear is in no way more interesting than the 50th.
Khloes sticker book and the Unreal Trials are basically our rotating content. And the old relic grind in ARR encouraged you to do different content as well. HW not so much, it was ARF all the way >.>
But like so often the rewards suck, so why bother? Just get tomestone gear and be good.
Oh, we have that weekly challenge log as well...
Last edited by Tint; 06-02-2023 at 08:28 PM.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
That is a systemic problem with FF14 in that there is no horizontal gearing path at all. It makes it hard to give out meaningful rewards to players. Even more systemic of a problem is how amazingly bad secondary stats are which makes it difficult to have any horizontal gearing. Overall I agree, the rewards structure for all the content is pretty bad and SE just continues to do the exact same thing with it instead of trying to figure out ways to make it better for the players.Khloes sticker book and the Unreal Trials are basically our rotating content. And the old relic grind in ARR encouraged you to do different content as well. HW not so much, it was ARF all the way >.>
But like so often the rewards suck, so why bother? Just get tomestone gear and be good.
Oh, we have that weekly challenge log as well...
Also challenge logs and wonderous tails are just weekly chores, the challenge log not changing at all and the wonderous tails kind of rotates I guess. Once you complete it that's it for the week similar to once you complete your gear lockout in the alliance raids or normal raids that is it for the week with that content as there is no reason at all to engage with it again till the lockout resets. That is where I think the differentiation between grindable content and just daily/weekly chores are.
If repeating content isn't considered content to you, then Endwalker isn't content because of all the reused assets. Neither is Shadowbringers, Stormblood, or Heavensward.
If I'm interpreting this last page correctly, "certain content is okay up to a number of times and then ceases to become content anymore." I mean that kind of sounds subjective doesn't it?
It was content in the fact that it was and is an alternative to leveling classes. It also rewarded Gear that was usable in dungeons trials and extremes. May not of been the best gear but it was still good for casual players that dont run savage.
But by your logic ultimates Savage extremes alliance raids and dungeons aren't content As well as crafting and gathering.. because there all repeating content. You do the same thing everytime and repeat them til you get what you want.
So can you give me a definition of what content is that involves 0 grind in FF14? I'll be waiting
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