It's still possible for a single player to own multiple houses on the same world via FCs. "Owned and maintainted" by buying character is easy enough to side step by removing the character that won the lottery for the house from the FC.There are some instances where it is "working as intended" in the sense that it used to be possible for a single player to own multiple houses, and they decided when they changed the rules that they wouldn't apply it retroactively. So those who owned multiple estates before the rule change got to keep them.
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why even call yourself magnai lmao just call yourself Schoolgirl Discordkitten instead
Last edited by GaiusDrakon; 06-01-2023 at 01:09 PM.





They just added new ranks to submarines and didn't nerf them in any way. Which is good, because they should first be focusing on the bots that ruin money making for regular players. After bots are dealt with and housing isn't the only cheat-free way to reach gil cap, then they can nerf submarines for all I care.
Botting is something any game with deal with indefinitely, including ones older than this one, it practically comes with the territory of an MMO. It's also pretty bold of you to presume that it is cheat-free - It's no more cheat-free than any other avenue in the game. Subs themselves are fine, it is the issue with Salvaged accessories that I feel are the issue, especially when it is all entirely vendor-able with no pragmatic use - It makes it as a pretty heavy enabler for an RMT outlet. It's an MMO and the focal point should be on player exchanges, e.g., interacting with marketboard.They just added new ranks to submarines and didn't nerf them in any way. Which is good, because they should first be focusing on the bots that ruin money making for regular players. After bots are dealt with and housing isn't the only cheat-free way to reach gil cap, then they can nerf submarines for all I care.
Let's not pretend that support or even this dev team cares about RMT, it wouldnt be rocket science to auto ban all these flying lalas under all main cities on every world or even people trading high amount of gil on suspicious characters that keep on trading and trading and trading at level 1, fact is that they really dont care about it, it's been happening since forever and actually doubled if not more since the population increase, so if bots are running rampant everywhere without any sort of punishment be it for the one selling or the one buying, why cant a person do submarines to make a few mils a day ?Botting is something any game with deal with indefinitely, including ones older than this one, it practically comes with the territory of an MMO. It's also pretty bold of you to presume that it is cheat-free - It's no more cheat-free than any other avenue in the game. Subs themselves are fine, it is the issue with Salvaged accessories that I feel are the issue, especially when it is all entirely vendor-able with no pragmatic use - It makes it as a pretty heavy enabler for an RMT outlet. It's an MMO and the focal point should be on player exchanges, e.g., interacting with marketboard.
Also if you believe those numbers they are putting out every 2 weeks about player bans because of RMT, I dont know what to tell you.
Last edited by Stormpeaks; 06-01-2023 at 06:08 PM.
You would need to a few wards of houses to be making billions a month. It also takes like 6 months or more to level the submarines to the required level for the build needed for that farm. The submarines themselves cost like 15-20m each which means 80-100m worth of submarine per FC which means for a whole ward of submarines (30) 2.4 to 3 billion in submarine value. So it will take around a year or more before you start to see a return on investment. (excluding repair materials and fuel)
I frankly don't think they should be nerfed at all. The economy in this game is rubbish since retainer quick ventures destroy the furniture, green gear (for prior patches) and glam market.
How else are you supposed to make money in this game when you are up against bots and saturated markets due to the limited amount of items that sell which don't come from quick ventures? If SE fix all the above, then I won't mind if submarines get nerfed, but as it currently stands, it's a stress free way of making an income as I am not having to compete for a few gil in saturated markets with bots tanking prices due to oversupply and spend half my day undercutting people when I can just login every 2 days to manage submarines.
I never stated that they did - My statement was that it was an issue that every single game deals with it, as it comes with the territory of an MMO, and under premise I don't think that x should be ignored just because y is a more prolific issue. The issue I have with it is that, whilst there is a component of RNG with attaining the Gil, the amount of Gil you can earn per accessory is still fixed depending on the accessory and/or whether extravagant, as I have stated it's a pretty good enabler of easy-RMT, just due to the fact you never really need to interact with the market in the first place because everything you're selling is at a fixed price on vendor.Let's not pretend that support or even this dev team cares about RMT, it wouldnt be rocket science to auto ban all these flying lalas under all main cities on every world or even people trading high amount of gil on suspicious characters that keep on trading and trading and trading at level 1, fact is that they really dont care about it, it's been happening since forever and actually doubled if not more since the population increase, so if bots are running rampant everywhere without any sort of punishment be it for the one selling or the one buying, why cant a person do submarines to make a few mils a day ?
Also if you believe those numbers they are putting out every 2 weeks about player bans because of RMT, I dont know what to tell you.
Where in my statement did I specify that player bans were because of RMT - I'll wait -- The only statement I made was that it a pretty easy enabler of RMT - Again, due to everything being on a fixed sale price at ludicrous vendor prices. Again, ideally, I just think the focus should be market driven e.g., minions, mounts - Wouldn't even bother me if said minions or mounts were rare and thus highly priced. These 2 components are not the same.
These costs are drastically reduced by either crafting the materials yourself, which at best doesn't take very long at all unless you're electing to work yourself at snails pace and even the non-gatherable materials for the modified components are only a fraction of the cost. You're paying an additional good 70M Gil, for the expense of, at best, components which are crafted by a few hours effort at best.You would need to a few wards of houses to be making billions a month. It also takes like 6 months or more to level the submarines to the required level for the build needed for that farm. The submarines themselves cost like 15-20m each which means 80-100m worth of submarine per FC which means for a whole ward of submarines (30) 2.4 to 3 billion in submarine value. So it will take around a year or more before you start to see a return on investment. (excluding repair materials and fuel)
I frankly don't think they should be nerfed at all. The economy in this game is rubbish since retainer quick ventures destroy the furniture, green gear (for prior patches) and glam market.
How else are you supposed to make money in this game when you are up against bots and saturated markets due to the limited amount of items that sell which don't come from quick ventures? If SE fix all the above, then I won't mind if submarines get nerfed, but as it currently stands, it's a stress free way of making an income as I am not having to compete for a few gil in saturated markets with bots tanking prices due to oversupply and spend half my day undercutting people when I can just login every 2 days to manage submarines.
You're welcomed to disagree - I am not saying that submarines themselves should be outright nerfed, just that the accessories behind them I think should, and instead just focusing exclusively around tradeable rarities - Minions, mounts, orchestrions etc.,
If you think Gil is difficult to make in this game then you really aren't trying to make Gil in the first place.
At any rate, I don't really see much worth in continuing the conversation seeing as I know precisely how these develop. I'll just take this as we disagree. I don't think submarines should be worthless, but similarly I don't think they should be a Gil printer on vendor.
Last edited by Kaurhz; 06-01-2023 at 07:57 PM.


I'm more impressed they don't create a death barrier to keep people from getting out of bounds or under the map. Namely the bots. Surely it couldn't be that difficult to do or for out of boundary to create an auto GM ticket.
Helluuuuuu
Last edited by Ssmiley_Bjakkzz; 12-09-2025 at 04:25 AM.
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