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  1. #11
    Player

    Join Date
    Jun 2019
    Posts
    437
    I actually really liked Holminster's damage! I'd love everything to hit a bit harder.
    (0)
    I give up with you people. Forum community is absolutely unhinged. Imagine joining my alt's FC just to wait for me to come online to harass me lmao.

  2. #12
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,415
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Derio View Post
    No. Mob damage is fine. The moment you make them hit drastically harder is the moment where you re-evaluate tanks self sustain.
    Lmao huh? tank self sustain is the highest it's ever been (excluding drk back with abyssal drain memes), mobs need to hit harder
    (5)

  3. #13
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    754
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Can dungeon mobs still land critical hits, or did that go away at some point?
    They did away with this in Shadowbringers with their way to keep the damage up was by making everything hit about 20-30 percent stronger to offset the fact that the tanks had a permanent tank stance up. That being said, that has only made things more predictable when you see say an auto hit for 15k and you know that auto will always hit for 15k.
    (0)

  4. #14
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Reimmi View Post
    Lmao huh? tank self sustain is the highest it's ever been (excluding drk back with abyssal drain memes), mobs need to hit harder

    or just remove tank sustain. its too high
    (5)

  5. #15
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,155
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    or just remove tank sustain. its too high
    It still wouldn't do anything. Dark Knight has basically no sustain besides AD and dungeons are still a laughable cakewalk, not even leveling dungeons outside of Tower of Zot and some pulls in Vanaspati are threatening.
    (2)

  6. #16
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Just tell the tank to not use his/her def cds = prob solved.
    (1)
    SCH/AST/DNC/VPR/SMN

  7. #17
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    Holminster in early ShB was a bit of a special case, it was a combination of leveling dungeon where people don't completely overgear the minimum ilvl and a whole lot of absolutely terrible Gunbreakers.

    I absolutely agree with wanting dungeons that have a bit more teeth (or any teeth at all really) but this is a discussion that has been going on for years at this point. The level cap dungeons aren't just easy at this point, they're completely mindless, and have been even before the introduction of Bloodwhetting.
    I feel that the best way to fix it is to do the one thing most people would clutch their pearls at right now...cap the max ilvl for current level 90/expert content dungeons, probably to the exact level the gear dropped from the dungeon is. This makes it so the content is always difficult because you can't outgear it, if you already have tome/raid gear you've already gotten as strong as you can in there, you're not getting any stronger.
    (3)

  8. #18
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RyuDragnier View Post
    I feel that the best way to fix it is to do the one thing most people would clutch their pearls at right now...cap the max ilvl for current level 90/expert content dungeons, probably to the exact level the gear dropped from the dungeon is. This makes it so the content is always difficult because you can't outgear it, if you already have tome/raid gear you've already gotten as strong as you can in there, you're not getting any stronger.
    I would certainly have to heal more often.

    I'd also still spend a good 70%+ of my time on Glare Glare Glare Glare Glare Glare Glare.
    (5)

  9. #19
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,191
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    They did away with this in Shadowbringers with their way to keep the damage up was by making everything hit about 20-30 percent stronger to offset the fact that the tanks had a permanent tank stance up. That being said, that has only made things more predictable when you see say an auto hit for 15k and you know that auto will always hit for 15k.
    Ah. I personally find the less predictable, spikey incoming damage to be a bit more fun -- living for that occasional moment of, "the tank will be fine *glare/malefic/broil* OMGWTFBBQ did every mob just crit at the same time!?"
    (0)

  10. #20
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,455
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reimmi View Post
    Lmao huh? tank self sustain is the highest it's ever been (excluding drk back with abyssal drain memes), mobs need to hit harder
    But then we'd need to significantly buff DRK's self sustain because the gap between it and something like Holmgang is isane.
    (0)

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