LOL. I thought it would be like those The Balance job guides I used to read on healing. This is pretty straightforward with the spicy food analogy. No, that's just them intentionally misrepresenting you. I can't believe anyone with a head on their shoulders could misunderstand what you just told me. I think this type of healer design is much MUCH more healthier for the playerbase than whatever mess we have right now. Also, HALO? Damn.If it had been OW as a comparison it'd at least have the 3 roles, but no IIRC it was Halo, COD, Battlefield and one other (maybe Titanfall I don't recall). And their point was that we should have Halo Easy, COD Medium, Battlefield Hard, Titanfall 'ridiculously hard'. And my point was that 'what if someone likes Halo, but wants to play Halo on a harder difficulty' and needless to say, that discussion went nowhere. Just like the Lich King, there must always be a simple, one button DPS rotation healer, to keep all the mindless undead from running rampant or whatever the lore was, idk anymore they broke the helmet so y'know
This is the chart I made, to illustrate what I want the skill floor (green), skill 'staircase' (idk what term to use, middle of the road difficulty, red), and skill ceiling (going for 99th percentile, orange), oh right also it's based on 'how spicy is this curry' because yes, before going for FPS games, the discussion was comparing the healers to curry. And between that and the games, it was hot wings (yes three different analogies and it still didn't seem to help):
![]()
Last edited by MatchaokaCha; 05-29-2023 at 04:13 AM. Reason: Trying to be calm. Calm. These healer apologists really be trying me.
There's really no reason for healers or tanks to have such dull dps kits.
At the end of the day, everyone contributes to a dps check because that's the only thing that matters.
Why not make it less boring to do so?
The gameplay dulling is starting to trickle down to the dps jobs and now ppl are really freaking out as if healer and tank weren't suffering for 3 expansions now.
And telling folks to do ultimate content for more engaging healing is such a kick in the face.
Because apparently, despite tanks having such crazy amounts of selfhealing and an actual damage rotation (which is not part of their role's duties), and DPS having selfhealing, self mit, party mit (which is not part of their role's duties), the moment we suggest that healers get to have a damage rotation on par with tanks, suddenly the 'holy trinity' MUST be respected. And yes, when people have suggested 'what if the healers had a DPS rotation a bit closer to tanks', certain individuals have twisted it and parroted 'nobody wants to have the stress of doing a DPS job's rotation, while also juggling healing'. Yeh, that's why we aren't asking for a DPS job's rotation. Is it any wonder Yoshi doesn't know 'what healers want' when people who want to keep things as they are now (because it benefits them to have zero skill ceiling) keep muddying the waters?
If anyone wants to explain to me how a suggestion of mine, to change Dia from 30s to 12s (rescale potency), and add ONE GCD with a 15s CD on WHM makes the damage rotation for the class as complex as something like 'fully optimized DNC or MNK' I'm all ears
I kind of find the constant addition of NPC/Trust healers having more support and DPS capabilities massively insulting, because it makes it seem like that's what they want healers to be capable of doing but feel the player isn't responsible enough to handle them.
'Let's have the healers able to cast powerful cool spells like Flood, Quake and Death!'
'Uhh I dunno boss, that sounds too complicated for them, they might get confused and not heal, which is their duty after all'
'Oh no, you misunderstand. I mean then NPC healers, for the new dungeon NPC thingy we're making'
'Ohh gotcha, yeh ok no prob. And for the 'player healers'?
'Same again, +10 potency on the nuke, and some kind of healing skill or two. Get the interns to come up with a new way to disguise '10% mitigation' as a new thing again'
It very much comes across as if healer players are considered less capable than bots, better not overload their mental faculties with too many buttons that aren't "press to heal for X".
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.