If it had been OW as a comparison it'd at least have the 3 roles, but no IIRC it was Halo, COD, Battlefield and one other (maybe Titanfall I don't recall). And their point was that we should have Halo Easy, COD Medium, Battlefield Hard, Titanfall 'ridiculously hard'. And my point was that 'what if someone likes Halo, but wants to play Halo on a harder difficulty' and needless to say, that discussion went nowhere. Just like the Lich King, there must always be a simple, one button DPS rotation healer, to keep all the mindless undead from running rampant or whatever the lore was, idk anymore they broke the helmet so y'know
This is the chart I made, to illustrate what I want the skill floor (green), skill 'staircase' (idk what term to use, middle of the road difficulty, red), and skill ceiling (going for 99th percentile, orange), oh right also it's based on 'how spicy is this curry' because yes, before going for FPS games, the discussion was comparing the healers to curry. And between that and the games, it was hot wings (yes three different analogies and it still didn't seem to help):
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The important thing is that while the orange is 'the absolute theoretical maximum' of the class, no piece of content in the game would have demanded it. It'd demand anywhere from green (EX roulettes) to somewhere like halfway between red and orange (ultimates). Even Savage week 1 would presumably be closer to the red than the orange. But they took the orange bars only and went off on one about how everyone would be 'forced' to be more competent to clear Savages they currently can. IDK, I draw graphs and stuff to get my point across so simply and obviously that I'd expect someone who's never played the game before to understand what I'm on about, and they still don't get it, either by sheer obliviousness or intentionally drawing the wrong conclusions, whichever. I suppose if someone who's never played the game 'might get it' and the individual doesn't, it would imply that despite playing the game, they're not actually 'playing the game', in a sense
I don't get it. I just want more for the healers to do in the downtime we invariably end up with, without screwing over all the old content (which fiddling with the healing output/requirements probably would), but the idea of taking healers back to SB style kits, eg adding just one extra damage button to WHM is anathema for some reason. It's not like the content they do would demand they use that extra one button, so they could just... not use it?