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  1. #41
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Cure potency... is potency.

    And we've already seen cure potency slapped onto, by now, at least 4 tank actions that previously had none (CFR, BoF, BoT, BoV), and 7 among other tanks' actions' cure potencies have been buffed over the last couple expansions, iirc?

    There's no reason they can't do the same for DRK during this expansion.



    I don't personally consider increased sustain all that vital, given that dungeons are only becoming increasingly undemanding (I did the new dungeon on DRK just fine at minimum ilvl with only oGCDs and Kardia) and our mitigation is already fine, but let's not pretend other jobs haven't already seen increases in self-healing this expansion that are almost as great as DRK's current total.
    It wouldn't even take much to make DRK feel better in the healing department either. Right now they could boost the Cure Potency on Abyssal Drain to 400 (it's currently 200) and it'd feel a hell of a lot better to use in pulls. It would be enough to at least give DRK a boost every minute. They could even throw a regen on Oblation, and DRK would be better in self-sustain.
    (1)

  2. #42
    Player
    ed3891's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Zuzeh Diqna
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RyuDragnier View Post
    So every DRK I have to heal as a SCH in dungeons is bad? That's incredibly sad.
    You seriously underestimate how terrible the average player is at this game.

    DRK doesn't need self-sustain or other help: its mitigation suite is the best among all the tank jobs. It needs a competent player to perform well, and finding a competent DRK player amid a sea of paint-drinkers attracted to DRK's job fantasy is a big ask.
    (7)

  3. #43
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ed3891 View Post
    You seriously underestimate how terrible the average player is at this game.

    DRK doesn't need self-sustain or other help: its mitigation suite is the best among all the tank jobs. It needs a competent player to perform well, and finding a competent DRK player amid a sea of paint-drinkers attracted to DRK's job fantasy is a big ask.
    DRK's mitigation is great, sure. But unless one would otherwise be one-shot anyways, sustain includes both healing and mitigation, though. And DRK's sustain --combined effective healing and mitigation-- is generally the lowest among all tanks.

    It's not a shortfall enough to really make a difference, but then again, neither were the offensive throughput differences between GNB and DRK large relative to that difference in total sustain to disrupt balance... and yet we buffed GNB by another 60 potency per combo right quick. Seems a slight double-standard.
    (4)
    Last edited by Shurrikhan; 05-28-2023 at 08:30 AM.

  4. #44
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,472
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    I do think its worth nothing that DRK's best mitigation status also only applies to magic damage, which depending on the content you're running, Dark Mind is either OP or worthless with almost no inbetween.

    Abyssos was pretty terrible at spreading out Magic and Physical, with half of a Physical TB in P5 that you'd only see every other time due to swaps, and the physical TB of P6 was typically ignored with Invul, and if DRK was main tanking you'd never see it at all. P7 and P8 were exclusively magic.

    P9-12 seems to be more of an even spread based on the normals, so we'll see there.
    (1)

  5. #45
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,432
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    What is crazy is in HW we had sustain and mitigation. Literally they could add sole survivor effect to oblation to provide a heal after x amount of damage mitigated or at the end of the cast. But that is a expansion or focused patch level change.

    They can adjust cure potency, but what would they do it to? Souleater?

    I do think they may have overbuffed the other tank jobs without considering DRK.
    (0)

  6. #46
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,472
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    What is crazy is in HW we had sustain and mitigation. Literally they could add sole survivor effect to oblation to provide a heal after x amount of damage mitigated or at the end of the cast. But that is a expansion or focused patch level change.

    They can adjust cure potency, but what would they do it to? Souleater?

    I do think they may have overbuffed the other tank jobs without considering DRK.
    As much as I'd love (and prefer) a flat tank sustain/heal nerf instead of buffing DRK. They don't usually balance that way.

    Honestly I think the play would be to uncouple Abyssal Drain from C&S, and do something to it in some way that limits it from being used in single target fights.

    This could range from making it a GCD, giving it an MP cost, or something along those lines. The fact its only a 200 cure potency on 60s cd is why DRK feels so weird in this area.
    (2)

  7. #47
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    As much as I'd love (and prefer) a flat tank sustain/heal nerf instead of buffing DRK. They don't usually balance that way.

    Honestly I think the play would be to uncouple Abyssal Drain from C&S, and do something to it in some way that limits it from being used in single target fights.

    This could range from making it a GCD, giving it an MP cost, or something along those lines. The fact its only a 200 cure potency on 60s cd is why DRK feels so weird in this area.
    Yeah, at 60s it should be a 400 cure potency, which would bring up its value considerably as sustain in dungeons during w2w pulls without effecting what it already has against bosses.
    (1)

  8. #48
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    We keep winning. I am living.
    (0)

  9. #49
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,432
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Honestly just remove the shared cooldown of AD with CS and give AD a single target cure potency of 800.
    (0)

  10. #50
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I guess if DRK is in such a bad spot compared to the other 3 tanks we won't see any DRKs in savage prog next week...
    (1)

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