


I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
I mean, it's already happened. That's a factor in the contention: it's already established to be possible and have happened, but the emotional catharsis and acceptability of this expansion's writing largely depends on desperately hoping we just pretend it isn't and hasn't, even though it was the very crux of just the prior expansion's plot.
It just gets even moreso when you examine it further and recognize how it falls into the pattern where a multiverse is acceptable and even considered good and heroic to weave, but on the condition that it's to the benefit of the player/Warrior of Light, as usual. Anyone else is stuck "accepting their tragic fate" and prioritizing reducing so much as mere emotional consequences to the WoL as much as possible.
Last edited by Brinne; 05-27-2023 at 06:42 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


